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Some code changed with Clang-Tidy
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@@ -69,7 +69,7 @@ protected:
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PhysicalBone *create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos);
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public:
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void edit(Skeleton *p_mesh);
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void edit(Skeleton *p_node);
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SkeletonEditor();
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~SkeletonEditor();
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