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mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Some code changed with Clang-Tidy

This commit is contained in:
qarmin
2019-06-26 15:08:25 +02:00
parent 5c66771e3e
commit 4e5310cc60
175 changed files with 467 additions and 674 deletions

View File

@@ -598,7 +598,7 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
Skeleton *skeleton = Object::cast_to<Skeleton>(node);
if (skeleton && skeleton->find_bone(concat) != -1) {
//path in skeleton
String bone = concat;
const String &bone = concat;
int idx = skeleton->find_bone(bone);
List<String> bone_path;
while (idx != -1) {
@@ -796,7 +796,7 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima
GraphNode *gn = Object::cast_to<GraphNode>(graph->get_node(prev_name));
ERR_FAIL_COND(!gn);
String new_name = p_text;
const String &new_name = p_text;
ERR_FAIL_COND(new_name == "" || new_name.find(".") != -1 || new_name.find("/") != -1);
@@ -804,7 +804,7 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima
return; //nothing to do
}
String base_name = new_name;
const String &base_name = new_name;
int base = 1;
String name = base_name;
while (blend_tree->has_node(name)) {
@@ -964,5 +964,5 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() {
open_file->set_title(TTR("Open Animation Node"));
open_file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
open_file->connect("file_selected", this, "_file_opened");
undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo = EditorNode::get_undo_redo();
}