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Some code changed with Clang-Tidy
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@@ -598,7 +598,7 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
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Skeleton *skeleton = Object::cast_to<Skeleton>(node);
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if (skeleton && skeleton->find_bone(concat) != -1) {
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//path in skeleton
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String bone = concat;
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const String &bone = concat;
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int idx = skeleton->find_bone(bone);
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List<String> bone_path;
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while (idx != -1) {
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@@ -796,7 +796,7 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima
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GraphNode *gn = Object::cast_to<GraphNode>(graph->get_node(prev_name));
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ERR_FAIL_COND(!gn);
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String new_name = p_text;
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const String &new_name = p_text;
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ERR_FAIL_COND(new_name == "" || new_name.find(".") != -1 || new_name.find("/") != -1);
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@@ -804,7 +804,7 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima
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return; //nothing to do
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}
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String base_name = new_name;
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const String &base_name = new_name;
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int base = 1;
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String name = base_name;
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while (blend_tree->has_node(name)) {
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@@ -964,5 +964,5 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() {
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open_file->set_title(TTR("Open Animation Node"));
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open_file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
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open_file->connect("file_selected", this, "_file_opened");
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undo_redo = EditorNode::get_singleton()->get_undo_redo();
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undo_redo = EditorNode::get_undo_redo();
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}
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