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Added release function to PoolVector::Access.
For clarity, assign-to-release idiom for PoolVector::Read/Write replaced with a function call. Existing uses replaced (or removed if already handled by scope)
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@@ -197,7 +197,7 @@ void ParticlesEditorBase::_node_selected(const NodePath &p_path) {
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}
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}
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w = PoolVector<Face3>::Write();
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w.release();
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emission_dialog->popup_centered(Size2(300, 130));
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}
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