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some optimizations in godot memory handling

This commit is contained in:
Juan Linietsky
2015-06-12 18:27:48 -03:00
parent 89300b70e7
commit 4e46143499
3 changed files with 14 additions and 14 deletions

View File

@@ -111,9 +111,9 @@ def configure(env):
if (env["target"]=="release"):
if (env["debug_release"]=="yes"):
env.Append(CCFLAGS=['-g2','-fomit-frame-pointer'])
env.Append(CCFLAGS=['-g2'])
else:
env.Append(CCFLAGS=['-O2','-ffast-math','-fomit-frame-pointer'])
env.Append(CCFLAGS=['-O3','-ffast-math'])
elif (env["target"]=="release_debug"):