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some optimizations in godot memory handling
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@@ -111,9 +111,9 @@ def configure(env):
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if (env["target"]=="release"):
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if (env["debug_release"]=="yes"):
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env.Append(CCFLAGS=['-g2','-fomit-frame-pointer'])
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env.Append(CCFLAGS=['-g2'])
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else:
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env.Append(CCFLAGS=['-O2','-ffast-math','-fomit-frame-pointer'])
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env.Append(CCFLAGS=['-O3','-ffast-math'])
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elif (env["target"]=="release_debug"):
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