You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-21 14:57:09 +00:00
Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
This commit is contained in:
@@ -2171,6 +2171,8 @@ void VisualServer::_bind_methods() {
|
||||
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_4X);
|
||||
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_8X);
|
||||
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_16X);
|
||||
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_EXT_2X);
|
||||
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_EXT_4X);
|
||||
|
||||
BIND_ENUM_CONSTANT(VIEWPORT_USAGE_2D);
|
||||
BIND_ENUM_CONSTANT(VIEWPORT_USAGE_2D_NO_SAMPLING);
|
||||
|
||||
Reference in New Issue
Block a user