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Fix replace node deleting Node properties.
Update editor/scene_tree_dock.cpp Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
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@@ -115,11 +115,8 @@ void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Convert to CPUParticles2D"));
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ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", particles, cpu_particles, true, false);
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ur->add_do_reference(cpu_particles);
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ur->add_undo_method(SceneTreeDock::get_singleton(), "replace_node", cpu_particles, particles, false, false);
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ur->add_undo_reference(particles);
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ur->commit_action();
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SceneTreeDock::get_singleton()->replace_node(particles, cpu_particles);
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ur->commit_action(false);
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} break;
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case MENU_RESTART: {
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