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GDScript: Remove self static reference and create one on calls

This is needed because of the new changes to Variant. The reference
counter is increased by adding it to a Variant, which means no GDScript
will be freed (or will be double freed if manually freed somewhere).
This commit is contained in:
George Marques
2020-02-19 09:15:16 -03:00
parent d490648168
commit 4d960efafc
4 changed files with 9 additions and 10 deletions

View File

@@ -265,7 +265,7 @@ private:
List<StackDebug> stack_debug;
_FORCE_INLINE_ Variant *_get_variant(int p_address, GDScriptInstance *p_instance, GDScript *p_script, Variant &self, Variant *p_stack, String &r_error) const;
_FORCE_INLINE_ Variant *_get_variant(int p_address, GDScriptInstance *p_instance, GDScript *p_script, Variant &self, Variant &static_ref, Variant *p_stack, String &r_error) const;
_FORCE_INLINE_ String _get_call_error(const Variant::CallError &p_err, const String &p_where, const Variant **argptrs) const;
friend class GDScriptLanguage;