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Restored multiple viewport function, as well as view modes.
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@@ -155,6 +155,7 @@ public:
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virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) = 0;
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virtual void set_scene_pass(uint64_t p_pass) = 0;
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virtual void set_debug_draw_mode(VS::ViewportDebugDraw p_debug_draw) = 0;
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virtual bool free(RID p_rid) = 0;
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@@ -498,6 +499,8 @@ public:
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virtual void update_dirty_resources() = 0;
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virtual void set_debug_generate_wireframes(bool p_generate) = 0;
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static RasterizerStorage *base_singleton;
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RasterizerStorage();
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virtual ~RasterizerStorage() {}
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