You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-09 12:50:35 +00:00
Do not error flood if removing default environment. Closes #9945
This commit is contained in:
@@ -542,6 +542,10 @@ bool SceneTree::idle(float p_time) {
|
|||||||
|
|
||||||
if (env_path != String()) {
|
if (env_path != String()) {
|
||||||
fallback = ResourceLoader::load(env_path);
|
fallback = ResourceLoader::load(env_path);
|
||||||
|
if (fallback.is_null()) {
|
||||||
|
//could not load fallback, set as empty
|
||||||
|
ProjectSettings::get_singleton()->set("rendering/environment/default_environment", "");
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
fallback.unref();
|
fallback.unref();
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user