1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Merge pull request #96400 from Maran23/inputmap-usage-for-filter-and-corresponding-refactor

Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.
This commit is contained in:
Rémi Verschelde
2024-09-16 13:34:38 +02:00
23 changed files with 140 additions and 205 deletions

View File

@@ -360,12 +360,14 @@ void ScriptEditorQuickOpen::_text_changed(const String &p_newtext) {
_update_search();
}
void ScriptEditorQuickOpen::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> k = p_ie;
if (k.is_valid() && (k->get_keycode() == Key::UP || k->get_keycode() == Key::DOWN || k->get_keycode() == Key::PAGEUP || k->get_keycode() == Key::PAGEDOWN)) {
search_options->gui_input(k);
search_box->accept_event();
void ScriptEditorQuickOpen::_sbox_input(const Ref<InputEvent> &p_event) {
// Redirect navigational key events to the tree.
Ref<InputEventKey> key = p_event;
if (key.is_valid()) {
if (key->is_action("ui_up", true) || key->is_action("ui_down", true) || key->is_action("ui_page_up") || key->is_action("ui_page_down")) {
search_options->gui_input(key);
search_box->accept_event();
}
}
}