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Make MeshLibrary export do recursive depth-search for MeshInstance3D nodes
Makes MeshLibrary export do recursive depth-search for MeshInstance3D nodes.
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@@ -37,6 +37,7 @@
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class EditorFileDialog;
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class ConfirmationDialog;
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class MenuButton;
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class MeshInstance3D;
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class MeshLibraryEditor : public Control {
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GDCLASS(MeshLibraryEditor, Control);
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@@ -65,6 +66,7 @@ class MeshLibraryEditor : public Control {
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void _menu_update_confirm(bool p_apply_xforms);
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static void _import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge, bool p_apply_xforms);
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static void _import_scene_parse_node(Ref<MeshLibrary> p_library, HashMap<int, MeshInstance3D *> &p_mesh_instances, Node *p_node, bool p_merge, bool p_apply_xforms);
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protected:
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static void _bind_methods();
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