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Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code

Fixes logically dead code (Coverity)
This commit is contained in:
Rémi Verschelde
2018-05-01 08:35:10 +02:00
committed by GitHub
13 changed files with 38 additions and 65 deletions

View File

@@ -2677,7 +2677,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
return NULL;
}
bool index_valid = false;
DataType member_type = TYPE_VOID;
switch (expr->get_datatype()) {
@@ -2696,7 +2695,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
_set_error("Only integer constants are allowed as index at the moment");
return NULL;
}
index_valid = true;
switch (expr->get_datatype()) {
case TYPE_BVEC2: member_type = TYPE_BOOL; break;
case TYPE_VEC2: member_type = TYPE_FLOAT; break;
@@ -2721,7 +2720,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
_set_error("Only integer constants are allowed as index at the moment");
return NULL;
}
index_valid = true;
switch (expr->get_datatype()) {
case TYPE_BVEC3: member_type = TYPE_BOOL; break;
case TYPE_VEC3: member_type = TYPE_FLOAT; break;
@@ -2745,7 +2744,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
_set_error("Only integer constants are allowed as index at the moment");
return NULL;
}
index_valid = true;
switch (expr->get_datatype()) {
case TYPE_BVEC4: member_type = TYPE_BOOL; break;
case TYPE_VEC4: member_type = TYPE_FLOAT; break;
@@ -2760,11 +2759,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
}
if (!index_valid) {
_set_error("Invalid index");
return NULL;
}
OperatorNode *op = alloc_node<OperatorNode>();
op->op = OP_INDEX;
op->return_cache = member_type;
@@ -3662,7 +3656,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
_set_error("void datatype not allowed here");
return ERR_PARSE_ERROR;
}
if (!uniform && type < TYPE_FLOAT && type > TYPE_VEC4) { // FIXME: always false! should it be || instead?
if (!uniform && (type < TYPE_FLOAT || type > TYPE_VEC4)) {
_set_error("Invalid type for varying, only float,vec2,vec3,vec4 allowed.");
return ERR_PARSE_ERROR;
}