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mirror of https://github.com/godotengine/godot.git synced 2025-11-10 13:00:37 +00:00

Merge pull request #44183 from madmiraal/box_shape-size

Use a size Vector for adjusting the size of Rectangles and Boxes
This commit is contained in:
Rémi Verschelde
2020-12-28 16:06:50 +01:00
committed by GitHub
16 changed files with 90 additions and 177 deletions

View File

@@ -14,7 +14,7 @@
</methods> </methods>
<members> <members>
<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3( 2, 2, 2 )"> <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3( 2, 2, 2 )">
Size of the box mesh. The box's width, height and depth.
</member> </member>
<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0"> <member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
Number of extra edge loops inserted along the Z axis. Number of extra edge loops inserted along the Z axis.

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@@ -14,8 +14,8 @@
<methods> <methods>
</methods> </methods>
<members> <members>
<member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3( 1, 1, 1 )"> <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3( 2, 2, 2 )">
The box's half extents. The width, height and depth of this shape is twice the half extents. The box's width, height and depth.
</member> </member>
</members> </members>
<constants> <constants>

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@@ -13,8 +13,8 @@
<methods> <methods>
</methods> </methods>
<members> <members>
<member name="extents" type="Vector2" setter="set_extents" getter="get_extents" default="Vector2( 10, 10 )"> <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 20, 20 )">
The rectangle's half extents. The width and height of this shape is twice the half extents. The rectangle's width and height.
</member> </member>
</members> </members>
<constants> <constants>

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@@ -431,7 +431,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
CollisionShape3D *colshape = memnew(CollisionShape3D); CollisionShape3D *colshape = memnew(CollisionShape3D);
if (empty_draw_type == "CUBE") { if (empty_draw_type == "CUBE") {
BoxShape3D *boxShape = memnew(BoxShape3D); BoxShape3D *boxShape = memnew(BoxShape3D);
boxShape->set_extents(Vector3(1, 1, 1)); boxShape->set_size(Vector3(2, 2, 2));
colshape->set_shape(boxShape); colshape->set_shape(boxShape);
colshape->set_name("BoxShape3D"); colshape->set_name("BoxShape3D");
} else if (empty_draw_type == "SINGLE_ARROW") { } else if (empty_draw_type == "SINGLE_ARROW") {

View File

@@ -3541,7 +3541,7 @@ String CollisionShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_g
} }
if (Object::cast_to<BoxShape3D>(*s)) { if (Object::cast_to<BoxShape3D>(*s)) {
return "Extents"; return "Size";
} }
if (Object::cast_to<CapsuleShape3D>(*s)) { if (Object::cast_to<CapsuleShape3D>(*s)) {
@@ -3574,7 +3574,7 @@ Variant CollisionShape3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo
if (Object::cast_to<BoxShape3D>(*s)) { if (Object::cast_to<BoxShape3D>(*s)) {
Ref<BoxShape3D> bs = s; Ref<BoxShape3D> bs = s;
return bs->get_extents(); return bs->get_size();
} }
if (Object::cast_to<CapsuleShape3D>(*s)) { if (Object::cast_to<CapsuleShape3D>(*s)) {
@@ -3658,9 +3658,9 @@ void CollisionShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_i
d = 0.001; d = 0.001;
} }
Vector3 he = bs->get_extents(); Vector3 he = bs->get_size();
he[p_idx] = d; he[p_idx] = d * 2;
bs->set_extents(he); bs->set_size(he);
} }
if (Object::cast_to<CapsuleShape3D>(*s)) { if (Object::cast_to<CapsuleShape3D>(*s)) {
@@ -3737,14 +3737,14 @@ void CollisionShape3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int
if (Object::cast_to<BoxShape3D>(*s)) { if (Object::cast_to<BoxShape3D>(*s)) {
Ref<BoxShape3D> ss = s; Ref<BoxShape3D> ss = s;
if (p_cancel) { if (p_cancel) {
ss->set_extents(p_restore); ss->set_size(p_restore);
return; return;
} }
UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Box Shape Extents")); ur->create_action(TTR("Change Box Shape Size"));
ur->add_do_method(ss.ptr(), "set_extents", ss->get_extents()); ur->add_do_method(ss.ptr(), "set_size", ss->get_size());
ur->add_undo_method(ss.ptr(), "set_extents", p_restore); ur->add_undo_method(ss.ptr(), "set_size", p_restore);
ur->commit_action(); ur->commit_action();
} }
@@ -3878,8 +3878,8 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Ref<BoxShape3D> bs = s; Ref<BoxShape3D> bs = s;
Vector<Vector3> lines; Vector<Vector3> lines;
AABB aabb; AABB aabb;
aabb.position = -bs->get_extents(); aabb.position = -bs->get_size() / 2;
aabb.size = aabb.position * -2; aabb.size = bs->get_size();
for (int i = 0; i < 12; i++) { for (int i = 0; i < 12; i++) {
Vector3 a, b; Vector3 a, b;
@@ -3892,7 +3892,7 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
for (int i = 0; i < 3; i++) { for (int i = 0; i < 3; i++) {
Vector3 ax; Vector3 ax;
ax[i] = bs->get_extents()[i]; ax[i] = bs->get_size()[i] / 2;
handles.push_back(ax); handles.push_back(ax);
} }

View File

@@ -98,7 +98,7 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const {
Ref<RectangleShape2D> rect = node->get_shape(); Ref<RectangleShape2D> rect = node->get_shape();
if (idx < 3) { if (idx < 3) {
return rect->get_extents().abs(); return rect->get_size().abs();
} }
} break; } break;
@@ -179,13 +179,13 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
if (idx < 3) { if (idx < 3) {
Ref<RectangleShape2D> rect = node->get_shape(); Ref<RectangleShape2D> rect = node->get_shape();
Vector2 extents = rect->get_extents(); Vector2 size = rect->get_size();
if (idx == 2) { if (idx == 2) {
extents = p_point; size = p_point * 2;
} else { } else {
extents[idx] = p_point[idx]; size[idx] = p_point[idx] * 2;
} }
rect->set_extents(extents.abs()); rect->set_size(size.abs());
canvas_item_editor->update_viewport(); canvas_item_editor->update_viewport();
} }
@@ -279,9 +279,9 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
case RECTANGLE_SHAPE: { case RECTANGLE_SHAPE: {
Ref<RectangleShape2D> rect = node->get_shape(); Ref<RectangleShape2D> rect = node->get_shape();
undo_redo->add_do_method(rect.ptr(), "set_extents", rect->get_extents()); undo_redo->add_do_method(rect.ptr(), "set_size", rect->get_size());
undo_redo->add_do_method(canvas_item_editor, "update_viewport"); undo_redo->add_do_method(canvas_item_editor, "update_viewport");
undo_redo->add_undo_method(rect.ptr(), "set_extents", p_org); undo_redo->add_undo_method(rect.ptr(), "set_size", p_org);
undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
} break; } break;
@@ -493,7 +493,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
Ref<RectangleShape2D> shape = node->get_shape(); Ref<RectangleShape2D> shape = node->get_shape();
handles.resize(3); handles.resize(3);
Vector2 ext = shape->get_extents(); Vector2 ext = shape->get_size() / 2;
handles.write[0] = Point2(ext.x, 0); handles.write[0] = Point2(ext.x, 0);
handles.write[1] = Point2(0, ext.y); handles.write[1] = Point2(0, ext.y);
handles.write[2] = Point2(ext.x, ext.y); handles.write[2] = Point2(ext.x, ext.y);

View File

@@ -56,8 +56,7 @@ String CSGShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo,
} }
if (Object::cast_to<CSGBox3D>(cs)) { if (Object::cast_to<CSGBox3D>(cs)) {
static const char *hname[3] = { "Width", "Height", "Depth" }; return "Size";
return hname[p_idx];
} }
if (Object::cast_to<CSGCylinder3D>(cs)) { if (Object::cast_to<CSGCylinder3D>(cs)) {
@@ -81,14 +80,7 @@ Variant CSGShape3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int
if (Object::cast_to<CSGBox3D>(cs)) { if (Object::cast_to<CSGBox3D>(cs)) {
CSGBox3D *s = Object::cast_to<CSGBox3D>(cs); CSGBox3D *s = Object::cast_to<CSGBox3D>(cs);
switch (p_idx) { return s->get_size();
case 0:
return s->get_width();
case 1:
return s->get_height();
case 2:
return s->get_depth();
}
} }
if (Object::cast_to<CSGCylinder3D>(cs)) { if (Object::cast_to<CSGCylinder3D>(cs)) {
@@ -149,17 +141,9 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca
d = 0.001; d = 0.001;
} }
switch (p_idx) { Vector3 h = s->get_size();
case 0: h[p_idx] = d * 2;
s->set_width(d * 2); s->set_size(h);
break;
case 1:
s->set_height(d * 2);
break;
case 2:
s->set_depth(d * 2);
break;
}
} }
if (Object::cast_to<CSGCylinder3D>(cs)) { if (Object::cast_to<CSGCylinder3D>(cs)) {
@@ -229,38 +213,14 @@ void CSGShape3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx,
if (Object::cast_to<CSGBox3D>(cs)) { if (Object::cast_to<CSGBox3D>(cs)) {
CSGBox3D *s = Object::cast_to<CSGBox3D>(cs); CSGBox3D *s = Object::cast_to<CSGBox3D>(cs);
if (p_cancel) { if (p_cancel) {
switch (p_idx) { s->set_size(p_restore);
case 0:
s->set_width(p_restore);
break;
case 1:
s->set_height(p_restore);
break;
case 2:
s->set_depth(p_restore);
break;
}
return; return;
} }
UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Box Shape Extents")); ur->create_action(TTR("Change Box Shape Size"));
static const char *method[3] = { "set_width", "set_height", "set_depth" }; ur->add_do_method(s, "set_size", s->get_size());
float current = 0; ur->add_undo_method(s, "set_size", p_restore);
switch (p_idx) {
case 0:
current = s->get_width();
break;
case 1:
current = s->get_height();
break;
case 2:
current = s->get_depth();
break;
}
ur->add_do_method(s, method[p_idx], current);
ur->add_undo_method(s, method[p_idx], p_restore);
ur->commit_action(); ur->commit_action();
} }
@@ -408,9 +368,13 @@ void CSGShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
CSGBox3D *s = Object::cast_to<CSGBox3D>(cs); CSGBox3D *s = Object::cast_to<CSGBox3D>(cs);
Vector<Vector3> handles; Vector<Vector3> handles;
handles.push_back(Vector3(s->get_width() * 0.5, 0, 0));
handles.push_back(Vector3(0, s->get_height() * 0.5, 0)); for (int i = 0; i < 3; i++) {
handles.push_back(Vector3(0, 0, s->get_depth() * 0.5)); Vector3 h;
h[i] = s->get_size()[i] / 2;
handles.push_back(h);
}
p_gizmo->add_handles(handles, handles_material); p_gizmo->add_handles(handles, handles_material);
} }

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@@ -1125,7 +1125,7 @@ CSGBrush *CSGBox3D::_build_brush() {
int face = 0; int face = 0;
Vector3 vertex_mul(width * 0.5, height * 0.5, depth * 0.5); Vector3 vertex_mul = size / 2;
{ {
for (int i = 0; i < 6; i++) { for (int i = 0; i < 6; i++) {
@@ -1194,55 +1194,25 @@ CSGBrush *CSGBox3D::_build_brush() {
} }
void CSGBox3D::_bind_methods() { void CSGBox3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_width", "width"), &CSGBox3D::set_width); ClassDB::bind_method(D_METHOD("set_size", "size"), &CSGBox3D::set_size);
ClassDB::bind_method(D_METHOD("get_width"), &CSGBox3D::get_width); ClassDB::bind_method(D_METHOD("get_size"), &CSGBox3D::get_size);
ClassDB::bind_method(D_METHOD("set_height", "height"), &CSGBox3D::set_height);
ClassDB::bind_method(D_METHOD("get_height"), &CSGBox3D::get_height);
ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CSGBox3D::set_depth);
ClassDB::bind_method(D_METHOD("get_depth"), &CSGBox3D::get_depth);
ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGBox3D::set_material); ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGBox3D::set_material);
ClassDB::bind_method(D_METHOD("get_material"), &CSGBox3D::get_material); ClassDB::bind_method(D_METHOD("get_material"), &CSGBox3D::get_material);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_width", "get_width"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_depth", "get_depth");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
} }
void CSGBox3D::set_width(const float p_width) { void CSGBox3D::set_size(const Vector3 &p_size) {
width = p_width; size = p_size;
_make_dirty(); _make_dirty();
update_gizmo(); update_gizmo();
_change_notify("width"); _change_notify("size");
} }
float CSGBox3D::get_width() const { Vector3 CSGBox3D::get_size() const {
return width; return size;
}
void CSGBox3D::set_height(const float p_height) {
height = p_height;
_make_dirty();
update_gizmo();
_change_notify("height");
}
float CSGBox3D::get_height() const {
return height;
}
void CSGBox3D::set_depth(const float p_depth) {
depth = p_depth;
_make_dirty();
update_gizmo();
_change_notify("depth");
}
float CSGBox3D::get_depth() const {
return depth;
} }
void CSGBox3D::set_material(const Ref<Material> &p_material) { void CSGBox3D::set_material(const Ref<Material> &p_material) {
@@ -1255,13 +1225,6 @@ Ref<Material> CSGBox3D::get_material() const {
return material; return material;
} }
CSGBox3D::CSGBox3D() {
// defaults
width = 2.0;
height = 2.0;
depth = 2.0;
}
/////////////// ///////////////
CSGBrush *CSGCylinder3D::_build_brush() { CSGBrush *CSGCylinder3D::_build_brush() {

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@@ -240,27 +240,19 @@ class CSGBox3D : public CSGPrimitive3D {
virtual CSGBrush *_build_brush() override; virtual CSGBrush *_build_brush() override;
Ref<Material> material; Ref<Material> material;
float width; Vector3 size = Vector3(2, 2, 2);
float height;
float depth;
protected: protected:
static void _bind_methods(); static void _bind_methods();
public: public:
void set_width(const float p_width); void set_size(const Vector3 &p_size);
float get_width() const; Vector3 get_size() const;
void set_height(const float p_height);
float get_height() const;
void set_depth(const float p_depth);
float get_depth() const;
void set_material(const Ref<Material> &p_material); void set_material(const Ref<Material> &p_material);
Ref<Material> get_material() const; Ref<Material> get_material() const;
CSGBox3D(); CSGBox3D() {}
}; };
class CSGCylinder3D : public CSGPrimitive3D { class CSGCylinder3D : public CSGPrimitive3D {

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@@ -11,17 +11,11 @@
<methods> <methods>
</methods> </methods>
<members> <members>
<member name="depth" type="float" setter="set_depth" getter="get_depth" default="2.0">
Depth of the box measured from the center of the box.
</member>
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
Height of the box measured from the center of the box.
</member>
<member name="material" type="Material" setter="set_material" getter="get_material"> <member name="material" type="Material" setter="set_material" getter="get_material">
The material used to render the box. The material used to render the box.
</member> </member>
<member name="width" type="float" setter="set_width" getter="get_width" default="2.0"> <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3( 2, 2, 2 )">
Width of the box measured from the center of the box. The box's width, height and depth.
</member> </member>
</members> </members>
<constants> <constants>

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@@ -178,7 +178,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform,
if (box) { if (box) {
Ref<BoxMesh> box_mesh; Ref<BoxMesh> box_mesh;
box_mesh.instance(); box_mesh.instance();
box_mesh->set_size(box->get_extents() * 2.0); box_mesh->set_size(box->get_size());
mesh = box_mesh; mesh = box_mesh;
} }

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@@ -405,5 +405,5 @@ TouchScreenButton::TouchScreenButton() {
shape_centered = true; shape_centered = true;
shape_visible = true; shape_visible = true;
unit_rect = Ref<RectangleShape2D>(memnew(RectangleShape2D)); unit_rect = Ref<RectangleShape2D>(memnew(RectangleShape2D));
unit_rect->set_extents(Vector2(0.5, 0.5)); unit_rect->set_size(Vector2(1, 1));
} }

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@@ -34,8 +34,8 @@
Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const { Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const {
Vector<Vector3> lines; Vector<Vector3> lines;
AABB aabb; AABB aabb;
aabb.position = -get_extents(); aabb.position = -size / 2;
aabb.size = aabb.position * -2; aabb.size = size;
for (int i = 0; i < 12; i++) { for (int i = 0; i < 12; i++) {
Vector3 a, b; Vector3 a, b;
@@ -48,33 +48,33 @@ Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const {
} }
real_t BoxShape3D::get_enclosing_radius() const { real_t BoxShape3D::get_enclosing_radius() const {
return extents.length(); return size.length() / 2;
} }
void BoxShape3D::_update_shape() { void BoxShape3D::_update_shape() {
PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), extents); PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), size / 2);
Shape3D::_update_shape(); Shape3D::_update_shape();
} }
void BoxShape3D::set_extents(const Vector3 &p_extents) { void BoxShape3D::set_size(const Vector3 &p_size) {
extents = p_extents; size = p_size;
_update_shape(); _update_shape();
notify_change_to_owners(); notify_change_to_owners();
_change_notify("extents"); _change_notify("size");
} }
Vector3 BoxShape3D::get_extents() const { Vector3 BoxShape3D::get_size() const {
return extents; return size;
} }
void BoxShape3D::_bind_methods() { void BoxShape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_extents", "extents"), &BoxShape3D::set_extents); ClassDB::bind_method(D_METHOD("set_size", "size"), &BoxShape3D::set_size);
ClassDB::bind_method(D_METHOD("get_extents"), &BoxShape3D::get_extents); ClassDB::bind_method(D_METHOD("get_size"), &BoxShape3D::get_size);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
} }
BoxShape3D::BoxShape3D() : BoxShape3D::BoxShape3D() :
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_BOX)) { Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_BOX)) {
set_extents(Vector3(1, 1, 1)); set_size(Vector3(2, 2, 2));
} }

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@@ -35,7 +35,7 @@
class BoxShape3D : public Shape3D { class BoxShape3D : public Shape3D {
GDCLASS(BoxShape3D, Shape3D); GDCLASS(BoxShape3D, Shape3D);
Vector3 extents; Vector3 size;
protected: protected:
static void _bind_methods(); static void _bind_methods();
@@ -43,8 +43,8 @@ protected:
virtual void _update_shape() override; virtual void _update_shape() override;
public: public:
void set_extents(const Vector3 &p_extents); void set_size(const Vector3 &p_size);
Vector3 get_extents() const; Vector3 get_size() const;
virtual Vector<Vector3> get_debug_mesh_lines() const override; virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override; virtual real_t get_enclosing_radius() const override;

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@@ -33,40 +33,40 @@
#include "servers/physics_server_2d.h" #include "servers/physics_server_2d.h"
#include "servers/rendering_server.h" #include "servers/rendering_server.h"
void RectangleShape2D::_update_shape() { void RectangleShape2D::_update_shape() {
PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), extents); PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), size / 2);
emit_changed(); emit_changed();
} }
void RectangleShape2D::set_extents(const Vector2 &p_extents) { void RectangleShape2D::set_size(const Vector2 &p_size) {
extents = p_extents; size = p_size;
_update_shape(); _update_shape();
} }
Vector2 RectangleShape2D::get_extents() const { Vector2 RectangleShape2D::get_size() const {
return extents; return size;
} }
void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) { void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-extents, extents * 2.0), p_color); RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size / 2, size), p_color);
} }
Rect2 RectangleShape2D::get_rect() const { Rect2 RectangleShape2D::get_rect() const {
return Rect2(-extents, extents * 2.0); return Rect2(-size / 2, size);
} }
real_t RectangleShape2D::get_enclosing_radius() const { real_t RectangleShape2D::get_enclosing_radius() const {
return extents.length(); return size.length() / 2;
} }
void RectangleShape2D::_bind_methods() { void RectangleShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_extents", "extents"), &RectangleShape2D::set_extents); ClassDB::bind_method(D_METHOD("set_size", "size"), &RectangleShape2D::set_size);
ClassDB::bind_method(D_METHOD("get_extents"), &RectangleShape2D::get_extents); ClassDB::bind_method(D_METHOD("get_size"), &RectangleShape2D::get_size);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "extents"), "set_extents", "get_extents"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
} }
RectangleShape2D::RectangleShape2D() : RectangleShape2D::RectangleShape2D() :
Shape2D(PhysicsServer2D::get_singleton()->rectangle_shape_create()) { Shape2D(PhysicsServer2D::get_singleton()->rectangle_shape_create()) {
extents = Vector2(10, 10); size = Vector2(20, 20);
_update_shape(); _update_shape();
} }

View File

@@ -36,15 +36,15 @@
class RectangleShape2D : public Shape2D { class RectangleShape2D : public Shape2D {
GDCLASS(RectangleShape2D, Shape2D); GDCLASS(RectangleShape2D, Shape2D);
Vector2 extents; Vector2 size;
void _update_shape(); void _update_shape();
protected: protected:
static void _bind_methods(); static void _bind_methods();
public: public:
void set_extents(const Vector2 &p_extents); void set_size(const Vector2 &p_size);
Vector2 get_extents() const; Vector2 get_size() const;
virtual void draw(const RID &p_to_rid, const Color &p_color) override; virtual void draw(const RID &p_to_rid, const Color &p_color) override;
virtual Rect2 get_rect() const override; virtual Rect2 get_rect() const override;