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Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant with 32-bit output, 64-bit state).
PCG is better than many alternatives by many metrics (see www.pcg-random.org) including statistical quality with good speed.
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@@ -31,8 +31,9 @@
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#include "core/os/os.h"
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#include "float.h"
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uint32_t Math::default_seed=1;
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#include "pcg.h"
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pcg32_random_t Math::default_pcg = {1, PCG_DEFAULT_INC_64};
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#define PHI 0x9e3779b9
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@@ -40,28 +41,26 @@ uint32_t Math::default_seed=1;
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static uint32_t Q[4096];
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#endif
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uint32_t Math::rand_from_seed(uint32_t *seed) {
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// Xorshift31 PRNG
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if ( *seed == 0 ) *seed = Math::RANDOM_MAX;
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(*seed) ^= (*seed) << 13;
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(*seed) ^= (*seed) >> 17;
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(*seed) ^= (*seed) << 5;
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return (*seed) & Math::RANDOM_MAX;
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// TODO: we should eventually expose pcg.inc too
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uint32_t Math::rand_from_seed(uint64_t *seed) {
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pcg32_random_t pcg = {*seed, PCG_DEFAULT_INC_64};
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uint32_t r = pcg32_random_r(&pcg);
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*seed = pcg.state;
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return r;
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}
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void Math::seed(uint32_t x) {
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default_seed=x;
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void Math::seed(uint64_t x) {
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default_pcg.state=x;
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}
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void Math::randomize() {
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OS::Time time = OS::get_singleton()->get_time();
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seed(OS::get_singleton()->get_ticks_usec()*(time.hour+1)*(time.min+1)*(time.sec+1)*rand()); /* *OS::get_singleton()->get_time().sec); // windows doesn't have get_time(), returns always 0 */
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seed(OS::get_singleton()->get_ticks_usec()*(time.hour+1)*(time.min+1)*(time.sec+1)*rand()); // TODO: can be simplified.
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}
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uint32_t Math::rand() {
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return rand_from_seed(&default_seed);
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return pcg32_random_r(&default_pcg);
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}
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double Math::randf() {
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