You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Merge pull request #82875 from SaracenOne/disconnect_button_disable
Disable disconnect button for inherited signals
This commit is contained in:
@@ -1000,7 +1000,9 @@ void ConnectionsDock::_tree_item_selected() {
|
|||||||
} else if (item && _get_item_type(*item) == TREE_ITEM_TYPE_CONNECTION) {
|
} else if (item && _get_item_type(*item) == TREE_ITEM_TYPE_CONNECTION) {
|
||||||
connect_button->set_text(TTR("Disconnect"));
|
connect_button->set_text(TTR("Disconnect"));
|
||||||
connect_button->set_icon(get_editor_theme_icon(SNAME("Unlinked")));
|
connect_button->set_icon(get_editor_theme_icon(SNAME("Unlinked")));
|
||||||
connect_button->set_disabled(false);
|
|
||||||
|
Object::Connection connection = item->get_metadata(0);
|
||||||
|
connect_button->set_disabled(_is_connection_inherited(connection));
|
||||||
} else {
|
} else {
|
||||||
connect_button->set_text(TTR("Connect..."));
|
connect_button->set_text(TTR("Connect..."));
|
||||||
connect_button->set_icon(get_editor_theme_icon(SNAME("Instance")));
|
connect_button->set_icon(get_editor_theme_icon(SNAME("Instance")));
|
||||||
|
|||||||
Reference in New Issue
Block a user