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Swap the meaning of CURSOR_WAIT and CURSOR_BUSY
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@@ -334,9 +334,9 @@ static const char *godot2dom_cursor(OS::CursorShape p_shape) {
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case OS::CURSOR_CROSS:
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return "crosshair";
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case OS::CURSOR_WAIT:
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return "progress";
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case OS::CURSOR_BUSY:
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return "wait";
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case OS::CURSOR_BUSY:
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return "progress";
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case OS::CURSOR_DRAG:
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return "grab";
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case OS::CURSOR_CAN_DROP:
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