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Revert "RPCMode refactor, more sync modes"
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@@ -46,7 +46,7 @@ class VisualScriptFunction : public VisualScriptNode {
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bool stack_less;
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int stack_size;
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MultiplayerAPI::RPCMode rpc_mode;
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ScriptInstance::RPCMode rpc_mode;
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bool sequenced;
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protected:
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@@ -93,8 +93,8 @@ public:
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void set_return_type(Variant::Type p_type);
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Variant::Type get_return_type() const;
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void set_rpc_mode(MultiplayerAPI::RPCMode p_mode);
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MultiplayerAPI::RPCMode get_rpc_mode() const;
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void set_rpc_mode(ScriptInstance::RPCMode p_mode);
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ScriptInstance::RPCMode get_rpc_mode() const;
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virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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