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Revert "RPCMode refactor, more sync modes"

This commit is contained in:
Max Hilbrunner
2018-05-29 11:47:52 +02:00
committed by GitHub
parent d0b62ce155
commit 4c69a495c9
30 changed files with 333 additions and 319 deletions

View File

@@ -46,7 +46,7 @@ class VisualScriptFunction : public VisualScriptNode {
bool stack_less;
int stack_size;
MultiplayerAPI::RPCMode rpc_mode;
ScriptInstance::RPCMode rpc_mode;
bool sequenced;
protected:
@@ -93,8 +93,8 @@ public:
void set_return_type(Variant::Type p_type);
Variant::Type get_return_type() const;
void set_rpc_mode(MultiplayerAPI::RPCMode p_mode);
MultiplayerAPI::RPCMode get_rpc_mode() const;
void set_rpc_mode(ScriptInstance::RPCMode p_mode);
ScriptInstance::RPCMode get_rpc_mode() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);