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Revert "RPCMode refactor, more sync modes"

This commit is contained in:
Max Hilbrunner
2018-05-29 11:47:52 +02:00
committed by GitHub
parent d0b62ce155
commit 4c69a495c9
30 changed files with 333 additions and 319 deletions

View File

@@ -93,7 +93,7 @@ bool VisualScriptFunction::_set(const StringName &p_name, const Variant &p_value
}
if (p_name == "rpc/mode") {
rpc_mode = MultiplayerAPI::RPCMode(int(p_value));
rpc_mode = ScriptInstance::RPCMode(int(p_value));
return true;
}
@@ -267,11 +267,11 @@ int VisualScriptFunction::get_argument_count() const {
return arguments.size();
}
void VisualScriptFunction::set_rpc_mode(MultiplayerAPI::RPCMode p_mode) {
void VisualScriptFunction::set_rpc_mode(ScriptInstance::RPCMode p_mode) {
rpc_mode = p_mode;
}
MultiplayerAPI::RPCMode VisualScriptFunction::get_rpc_mode() const {
ScriptInstance::RPCMode VisualScriptFunction::get_rpc_mode() const {
return rpc_mode;
}
@@ -319,7 +319,7 @@ VisualScriptFunction::VisualScriptFunction() {
stack_size = 256;
stack_less = false;
sequenced = true;
rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
rpc_mode = ScriptInstance::RPC_MODE_DISABLED;
}
void VisualScriptFunction::set_stack_less(bool p_enable) {