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Revert "RPCMode refactor, more sync modes"

This commit is contained in:
Max Hilbrunner
2018-05-29 11:47:52 +02:00
committed by GitHub
parent d0b62ce155
commit 4c69a495c9
30 changed files with 333 additions and 319 deletions

View File

@@ -120,9 +120,6 @@ void MonoCache::clear_members() {
class_SyncAttribute = NULL;
class_MasterAttribute = NULL;
class_SlaveAttribute = NULL;
class_RemoteSyncAttribute = NULL;
class_MasterSyncAttribute = NULL;
class_SlaveSyncAttribute = NULL;
class_GodotMethodAttribute = NULL;
field_GodotMethodAttribute_methodName = NULL;
@@ -211,9 +208,6 @@ void update_godot_api_cache() {
CACHE_CLASS_AND_CHECK(SyncAttribute, GODOT_API_CLASS(SyncAttribute));
CACHE_CLASS_AND_CHECK(MasterAttribute, GODOT_API_CLASS(MasterAttribute));
CACHE_CLASS_AND_CHECK(SlaveAttribute, GODOT_API_CLASS(SlaveAttribute));
CACHE_CLASS_AND_CHECK(RemoteSyncAttribute, GODOT_API_CLASS(RemoteSyncAttribute));
CACHE_CLASS_AND_CHECK(MasterSyncAttribute, GODOT_API_CLASS(MasterSyncAttribute));
CACHE_CLASS_AND_CHECK(SlaveSyncAttribute, GODOT_API_CLASS(SlaveSyncAttribute));
CACHE_CLASS_AND_CHECK(GodotMethodAttribute, GODOT_API_CLASS(GodotMethodAttribute));
CACHE_FIELD_AND_CHECK(GodotMethodAttribute, methodName, CACHED_CLASS(GodotMethodAttribute)->get_field("methodName"));