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Revert "RPCMode refactor, more sync modes"
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@@ -192,7 +192,7 @@ class CSharpInstance : public ScriptInstance {
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void _call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount);
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MultiplayerAPI::RPCMode _member_get_rpc_mode(GDMonoClassMember *p_member) const;
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RPCMode _member_get_rpc_mode(GDMonoClassMember *p_member) const;
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public:
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MonoObject *get_mono_object() const;
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@@ -213,8 +213,8 @@ public:
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virtual void refcount_incremented();
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virtual bool refcount_decremented();
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virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
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virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
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virtual RPCMode get_rpc_mode(const StringName &p_method) const;
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virtual RPCMode get_rset_mode(const StringName &p_variable) const;
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virtual void notification(int p_notification);
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void call_notification_no_check(MonoObject *p_mono_object, int p_notification);
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