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Revert "RPCMode refactor, more sync modes"
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@@ -1310,27 +1310,21 @@ bool CSharpInstance::refcount_decremented() {
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return ref_dying;
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}
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MultiplayerAPI::RPCMode CSharpInstance::_member_get_rpc_mode(GDMonoClassMember *p_member) const {
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ScriptInstance::RPCMode CSharpInstance::_member_get_rpc_mode(GDMonoClassMember *p_member) const {
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if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute)))
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return MultiplayerAPI::RPC_MODE_REMOTE;
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return RPC_MODE_REMOTE;
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if (p_member->has_attribute(CACHED_CLASS(SyncAttribute)))
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return MultiplayerAPI::RPC_MODE_SYNC;
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return RPC_MODE_SYNC;
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if (p_member->has_attribute(CACHED_CLASS(MasterAttribute)))
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return MultiplayerAPI::RPC_MODE_MASTER;
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return RPC_MODE_MASTER;
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if (p_member->has_attribute(CACHED_CLASS(SlaveAttribute)))
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return MultiplayerAPI::RPC_MODE_SLAVE;
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if (p_member->has_attribute(CACHED_CLASS(RemoteSyncAttribute)))
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return MultiplayerAPI::RPC_MODE_REMOTESYNC;
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if (p_member->has_attribute(CACHED_CLASS(MasterSyncAttribute)))
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return MultiplayerAPI::RPC_MODE_MASTERSYNC;
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if (p_member->has_attribute(CACHED_CLASS(SlaveSyncAttribute)))
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return MultiplayerAPI::RPC_MODE_SLAVESYNC;
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return RPC_MODE_SLAVE;
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return MultiplayerAPI::RPC_MODE_DISABLED;
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return RPC_MODE_DISABLED;
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}
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MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const {
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ScriptInstance::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const {
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GDMonoClass *top = script->script_class;
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@@ -1343,10 +1337,10 @@ MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method)
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top = top->get_parent_class();
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}
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return MultiplayerAPI::RPC_MODE_DISABLED;
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return RPC_MODE_DISABLED;
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}
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MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variable) const {
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ScriptInstance::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variable) const {
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GDMonoClass *top = script->script_class;
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@@ -1364,7 +1358,7 @@ MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variab
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top = top->get_parent_class();
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}
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return MultiplayerAPI::RPC_MODE_DISABLED;
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return RPC_MODE_DISABLED;
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}
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void CSharpInstance::notification(int p_notification) {
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@@ -1973,15 +1967,15 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
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return NULL;
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#endif
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}
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if (!script_class) {
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if (GDMono::get_singleton()->get_project_assembly() == NULL) {
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// The project assembly is not loaded
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ERR_EXPLAIN("Cannot instance script because the project assembly is not loaded. Script: " + get_path());
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ERR_FAIL_V(NULL);
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}
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// The project assembly is loaded, but the class could not found
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// The project assembly is loaded, but the class could not found
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ERR_EXPLAIN("Cannot instance script because the class '" + name + "' could not be found. Script: " + get_path());
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ERR_FAIL_V(NULL);
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}
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