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Revert "RPCMode refactor, more sync modes"
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@@ -89,7 +89,7 @@ public:
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StringName getter;
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int line;
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Node *expression;
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MultiplayerAPI::RPCMode rpc_mode;
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ScriptInstance::RPCMode rpc_mode;
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};
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struct Constant {
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StringName identifier;
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@@ -125,7 +125,7 @@ public:
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struct FunctionNode : public Node {
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bool _static;
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MultiplayerAPI::RPCMode rpc_mode;
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ScriptInstance::RPCMode rpc_mode;
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StringName name;
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Vector<StringName> arguments;
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Vector<Node *> default_values;
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@@ -134,7 +134,7 @@ public:
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FunctionNode() {
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type = TYPE_FUNCTION;
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_static = false;
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rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
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rpc_mode = ScriptInstance::RPC_MODE_DISABLED;
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}
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};
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@@ -493,7 +493,7 @@ private:
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PropertyInfo current_export;
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MultiplayerAPI::RPCMode rpc_mode;
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ScriptInstance::RPCMode rpc_mode;
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void _set_error(const String &p_error, int p_line = -1, int p_column = -1);
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bool _recover_from_completion();
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