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Revert "RPCMode refactor, more sync modes"

This commit is contained in:
Max Hilbrunner
2018-05-29 11:47:52 +02:00
committed by GitHub
parent d0b62ce155
commit 4c69a495c9
30 changed files with 333 additions and 319 deletions

View File

@@ -96,6 +96,14 @@ public:
ADDR_TYPE_NIL = 9
};
enum RPCMode {
RPC_DISABLED,
RPC_ENABLED,
RPC_SYNC,
RPC_SYNC_MASTER,
RPC_SYNC_SLAVE
};
struct StackDebug {
int line;
@@ -127,7 +135,7 @@ private:
int _call_size;
int _initial_line;
bool _static;
MultiplayerAPI::RPCMode rpc_mode;
ScriptInstance::RPCMode rpc_mode;
GDScript *_script;
@@ -222,7 +230,7 @@ public:
Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Variant::CallError &r_err, CallState *p_state = NULL);
_FORCE_INLINE_ MultiplayerAPI::RPCMode get_rpc_mode() const { return rpc_mode; }
_FORCE_INLINE_ ScriptInstance::RPCMode get_rpc_mode() const { return rpc_mode; }
GDScriptFunction();
~GDScriptFunction();
};