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Revert "RPCMode refactor, more sync modes"
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@@ -747,7 +747,7 @@ Ref<Script> NativeScriptInstance::get_script() const {
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return script;
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}
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MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const {
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NativeScriptInstance::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const {
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NativeScriptDesc *script_data = GET_SCRIPT_DESC();
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@@ -757,33 +757,27 @@ MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_m
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if (E) {
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switch (E->get().rpc_mode) {
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case GODOT_METHOD_RPC_MODE_DISABLED:
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return MultiplayerAPI::RPC_MODE_DISABLED;
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return RPC_MODE_DISABLED;
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case GODOT_METHOD_RPC_MODE_REMOTE:
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return MultiplayerAPI::RPC_MODE_REMOTE;
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return RPC_MODE_REMOTE;
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case GODOT_METHOD_RPC_MODE_SYNC:
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return MultiplayerAPI::RPC_MODE_SYNC;
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return RPC_MODE_SYNC;
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case GODOT_METHOD_RPC_MODE_MASTER:
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return MultiplayerAPI::RPC_MODE_MASTER;
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return RPC_MODE_MASTER;
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case GODOT_METHOD_RPC_MODE_SLAVE:
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return MultiplayerAPI::RPC_MODE_SLAVE;
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case GODOT_METHOD_RPC_MODE_REMOTESYNC:
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return MultiplayerAPI::RPC_MODE_REMOTESYNC;
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case GODOT_METHOD_RPC_MODE_MASTERSYNC:
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return MultiplayerAPI::RPC_MODE_MASTERSYNC;
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case GODOT_METHOD_RPC_MODE_SLAVESYNC:
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return MultiplayerAPI::RPC_MODE_SLAVESYNC;
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return RPC_MODE_SLAVE;
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default:
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return MultiplayerAPI::RPC_MODE_DISABLED;
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return RPC_MODE_DISABLED;
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}
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}
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script_data = script_data->base_data;
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}
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return MultiplayerAPI::RPC_MODE_DISABLED;
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return RPC_MODE_DISABLED;
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}
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MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
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NativeScriptInstance::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
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NativeScriptDesc *script_data = GET_SCRIPT_DESC();
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@@ -793,24 +787,24 @@ MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_
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if (E) {
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switch (E.get().rset_mode) {
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case GODOT_METHOD_RPC_MODE_DISABLED:
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return MultiplayerAPI::RPC_MODE_DISABLED;
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return RPC_MODE_DISABLED;
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case GODOT_METHOD_RPC_MODE_REMOTE:
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return MultiplayerAPI::RPC_MODE_REMOTE;
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return RPC_MODE_REMOTE;
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case GODOT_METHOD_RPC_MODE_SYNC:
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return MultiplayerAPI::RPC_MODE_SYNC;
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return RPC_MODE_SYNC;
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case GODOT_METHOD_RPC_MODE_MASTER:
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return MultiplayerAPI::RPC_MODE_MASTER;
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return RPC_MODE_MASTER;
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case GODOT_METHOD_RPC_MODE_SLAVE:
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return MultiplayerAPI::RPC_MODE_SLAVE;
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return RPC_MODE_SLAVE;
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default:
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return MultiplayerAPI::RPC_MODE_DISABLED;
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return RPC_MODE_DISABLED;
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}
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}
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script_data = script_data->base_data;
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}
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return MultiplayerAPI::RPC_MODE_DISABLED;
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return RPC_MODE_DISABLED;
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}
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ScriptLanguage *NativeScriptInstance::get_language() {
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