1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

WIP Polygon2D weight editing

This commit is contained in:
Juan Linietsky
2018-05-02 11:00:35 -03:00
parent c0192e405d
commit 4c3c510a80
8 changed files with 541 additions and 7 deletions

View File

@@ -35,7 +35,7 @@
#include "os/file_access.h"
#include "os/input.h"
#include "os/keyboard.h"
#include "scene/2d/skeleton_2d.h"
Node2D *Polygon2DEditor::_get_node() const {
return node;
@@ -66,6 +66,8 @@ void Polygon2DEditor::_notification(int p_what) {
uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale", "EditorIcons"));
uv_button[UV_MODE_ADD_SPLIT]->set_icon(get_icon("AddSplit", "EditorIcons"));
uv_button[UV_MODE_REMOVE_SPLIT]->set_icon(get_icon("DeleteSplit", "EditorIcons"));
uv_button[UV_MODE_PAINT_WEIGHT]->set_icon(get_icon("PaintVertex", "EditorIcons"));
uv_button[UV_MODE_CLEAR_WEIGHT]->set_icon(get_icon("UnpaintVertex", "EditorIcons"));
b_snap_grid->set_icon(get_icon("Grid", "EditorIcons"));
b_snap_enable->set_icon(get_icon("SnapGrid", "EditorIcons"));
@@ -78,31 +80,167 @@ void Polygon2DEditor::_notification(int p_what) {
}
}
void Polygon2DEditor::_sync_bones() {
print_line("syncinc");
if (!node->has_node(node->get_skeleton())) {
error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
error->popup_centered_minsize();
return;
}
Node *sn = node->get_node(node->get_skeleton());
Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(sn);
if (!skeleton) {
error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
error->popup_centered_minsize();
return;
}
Array prev_bones = node->call("_get_bones");
node->clear_bones();
print_line("bones in skeleton: " + itos(skeleton->get_bone_count()));
for (int i = 0; i < skeleton->get_bone_count(); i++) {
NodePath path = skeleton->get_path_to(skeleton->get_bone(i));
PoolVector<float> weights;
int wc = node->get_polygon().size();
for (int j = 0; j < prev_bones.size(); j += 2) {
NodePath pvp = prev_bones[j];
PoolVector<float> pv = prev_bones[j + 1];
if (pvp == path && pv.size() == wc) {
weights = pv;
}
}
if (weights.size() == 0) { //create them
weights.resize(node->get_polygon().size());
PoolVector<float>::Write w = weights.write();
for (int j = 0; j < wc; j++) {
w[j] = 0.0;
}
}
node->add_bone(path, weights);
}
Array new_bones = node->call("_get_bones");
undo_redo->create_action(TTR("Sync bones"));
undo_redo->add_do_method(node, "_set_bones", new_bones);
undo_redo->add_undo_method(node, "_set_bones", prev_bones);
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->add_do_method(this, "_update_bone_list");
undo_redo->add_undo_method(this, "_update_bone_list");
undo_redo->commit_action();
}
void Polygon2DEditor::_update_bone_list() {
NodePath selected;
while (bone_scroll_vb->get_child_count()) {
CheckBox *cb = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(0));
if (cb && cb->is_pressed()) {
selected = cb->get_meta("bone_path");
}
memdelete(bone_scroll_vb->get_child(0));
}
Ref<ButtonGroup> bg;
bg.instance();
for (int i = 0; i < node->get_bone_count(); i++) {
CheckBox *cb = memnew(CheckBox);
NodePath np = node->get_bone_path(i);
String name;
if (np.get_name_count()) {
name = np.get_name(np.get_name_count() - 1);
}
if (name == String()) {
name = "Bone " + itos(i);
}
cb->set_text(name);
cb->set_button_group(bg);
cb->set_meta("bone_path", np);
bone_scroll_vb->add_child(cb);
if (np == selected)
cb->set_pressed(true);
cb->connect("pressed", this, "_bone_paint_selected", varray(i));
}
uv_edit_draw->update();
}
void Polygon2DEditor::_bone_paint_selected(int p_index) {
uv_edit_draw->update();
}
void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
if (p_mode == 0) {
if (p_mode == 0) { //uv
uv_button[UV_MODE_CREATE]->hide();
for (int i = UV_MODE_MOVE; i <= UV_MODE_SCALE; i++) {
uv_button[i]->show();
}
uv_button[UV_MODE_ADD_SPLIT]->hide();
uv_button[UV_MODE_REMOVE_SPLIT]->hide();
uv_button[UV_MODE_PAINT_WEIGHT]->hide();
uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
_uv_mode(UV_MODE_EDIT_POINT);
} else if (p_mode == 1) {
bone_scroll_main_vb->hide();
bone_paint_strength->hide();
bone_paint_radius->hide();
bone_paint_radius_label->hide();
} else if (p_mode == 1) { //poly
for (int i = 0; i <= UV_MODE_SCALE; i++) {
uv_button[i]->show();
}
uv_button[UV_MODE_ADD_SPLIT]->hide();
uv_button[UV_MODE_REMOVE_SPLIT]->hide();
uv_button[UV_MODE_PAINT_WEIGHT]->hide();
uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
_uv_mode(UV_MODE_EDIT_POINT);
} else {
bone_scroll_main_vb->hide();
bone_paint_strength->hide();
bone_paint_radius->hide();
bone_paint_radius_label->hide();
} else if (p_mode == 2) { //splits
for (int i = 0; i <= UV_MODE_SCALE; i++) {
uv_button[i]->hide();
}
uv_button[UV_MODE_ADD_SPLIT]->show();
uv_button[UV_MODE_REMOVE_SPLIT]->show();
uv_button[UV_MODE_PAINT_WEIGHT]->hide();
uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
_uv_mode(UV_MODE_ADD_SPLIT);
bone_scroll_main_vb->hide();
bone_paint_strength->hide();
bone_paint_radius->hide();
bone_paint_radius_label->hide();
} else if (p_mode == 3) { //bones´
for (int i = 0; i <= UV_MODE_REMOVE_SPLIT; i++) {
uv_button[i]->hide();
}
uv_button[UV_MODE_PAINT_WEIGHT]->show();
uv_button[UV_MODE_CLEAR_WEIGHT]->show();
_uv_mode(UV_MODE_PAINT_WEIGHT);
bone_scroll_main_vb->show();
bone_paint_strength->show();
bone_paint_radius->show();
bone_paint_radius_label->show();
_update_bone_list();
bone_paint_pos = Vector2(-100000, -100000); //send brush away when switching
}
uv_edit_draw->update();
@@ -261,6 +399,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
uv_create = true;
uv_create_uv_prev = node->get_uv();
uv_create_poly_prev = node->get_polygon();
uv_create_bones_prev = node->call("_get_bones");
splits_prev = node->get_splits();
node->set_polygon(uv_prev);
node->set_uv(uv_prev);
@@ -274,6 +413,8 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
undo_redo->add_undo_method(node, "set_uv", uv_prev);
undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
undo_redo->add_undo_method(node, "set_polygon", uv_prev);
undo_redo->add_do_method(node, "clear_bones");
undo_redo->add_undo_method(node, "_set_bones", node->call("_get_bones"));
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
@@ -419,6 +560,25 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
}
if (uv_move_current == UV_MODE_PAINT_WEIGHT || uv_move_current == UV_MODE_CLEAR_WEIGHT) {
int bone_selected = -1;
for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
if (c && c->is_pressed()) {
bone_selected = i;
break;
}
}
if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uv_prev.size()) {
prev_weights = node->get_bone_weights(bone_selected);
bone_painting = true;
bone_painting_bone = bone_selected;
}
}
} else if (uv_drag && !uv_create) {
undo_redo->create_action(TTR("Transform UV Map"));
@@ -435,6 +595,15 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
undo_redo->commit_action();
uv_drag = false;
} else if (bone_painting) {
undo_redo->create_action(TTR("Paint bone weights"));
undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone));
undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights);
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
bone_painting = false;
}
} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
@@ -445,6 +614,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
uv_create = false;
node->set_uv(uv_create_uv_prev);
node->set_polygon(uv_create_poly_prev);
node->call("_set_bones", uv_create_bones_prev);
node->set_splits(splits_prev);
uv_edit_draw->update();
} else if (uv_drag) {
@@ -459,6 +629,8 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
} else if (split_create) {
split_create = false;
uv_edit_draw->update();
} else if (bone_painting) {
node->set_bone_weights(bone_painting_bone, prev_weights);
}
} else if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
@@ -569,10 +741,40 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
} break;
}
if (bone_painting) {
bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
PoolVector<float> painted_weights = node->get_bone_weights(bone_painting_bone);
{
int pc = painted_weights.size();
float amount = bone_paint_strength->get_value();
float radius = bone_paint_radius->get_value() * EDSCALE;
if (uv_mode == UV_MODE_CLEAR_WEIGHT) {
amount = -amount;
}
PoolVector<float>::Write w = painted_weights.write();
PoolVector<float>::Read r = prev_weights.read();
PoolVector<Vector2>::Read rv = uv_prev.read();
for (int i = 0; i < pc; i++) {
if (mtx.xform(rv[i]).distance_to(bone_paint_pos) < radius) {
w[i] = CLAMP(r[i] + amount, 0, 1);
}
}
}
node->set_bone_weights(bone_painting_bone, painted_weights);
}
uv_edit_draw->update();
} else if (split_create) {
uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y));
uv_edit_draw->update();
} else if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
uv_edit_draw->update();
}
}
@@ -649,6 +851,24 @@ void Polygon2DEditor::_uv_draw() {
uvs = node->get_polygon();
}
PoolVector<float>::Read weight_r;
if (uv_edit_mode[3]->is_pressed()) {
int bone_selected = -1;
for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
if (c && c->is_pressed()) {
bone_selected = i;
break;
}
}
if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uvs.size()) {
weight_r = node->get_bone_weights(bone_selected).read();
}
}
Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons");
Rect2 rect(Point2(), mtx.basis_xform(base_tex->get_size()));
@@ -662,7 +882,14 @@ void Polygon2DEditor::_uv_draw() {
next_point = uv_create_to;
}
uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), Color(0.9, 0.5, 0.5), 2);
uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
if (weight_r.ptr()) {
Vector2 draw_pos = mtx.xform(uvs[i]);
float weight = weight_r[i];
uv_edit_draw->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0));
} else {
uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
}
rect.expand_to(mtx.basis_xform(uvs[i]));
}
@@ -682,6 +909,11 @@ void Polygon2DEditor::_uv_draw() {
uv_edit_draw->draw_line(mtx.xform(uvs[idx_from]), mtx.xform(uvs[idx_to]), Color(0.9, 0.5, 0.5), 2);
}
if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
uv_edit_draw->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1));
}
rect = rect.grow(200);
updating_uv_scroll = true;
uv_hscroll->set_min(rect.position.x);
@@ -711,6 +943,10 @@ void Polygon2DEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_snap_step_x"), &Polygon2DEditor::_set_snap_step_x);
ClassDB::bind_method(D_METHOD("_set_snap_step_y"), &Polygon2DEditor::_set_snap_step_y);
ClassDB::bind_method(D_METHOD("_uv_edit_mode_select"), &Polygon2DEditor::_uv_edit_mode_select);
ClassDB::bind_method(D_METHOD("_sync_bones"), &Polygon2DEditor::_sync_bones);
ClassDB::bind_method(D_METHOD("_update_bone_list"), &Polygon2DEditor::_update_bone_list);
ClassDB::bind_method(D_METHOD("_bone_paint_selected"), &Polygon2DEditor::_bone_paint_selected);
}
Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
@@ -755,19 +991,25 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_edit_mode[2] = memnew(ToolButton);
uv_mode_hb->add_child(uv_edit_mode[2]);
uv_edit_mode[2]->set_toggle_mode(true);
uv_edit_mode[3] = memnew(ToolButton);
uv_mode_hb->add_child(uv_edit_mode[3]);
uv_edit_mode[3]->set_toggle_mode(true);
uv_edit_mode[0]->set_text(TTR("UV"));
uv_edit_mode[0]->set_pressed(true);
uv_edit_mode[1]->set_text(TTR("Poly"));
uv_edit_mode[2]->set_text(TTR("Splits"));
uv_edit_mode[3]->set_text(TTR("Bones"));
uv_edit_mode[0]->set_button_group(uv_edit_group);
uv_edit_mode[1]->set_button_group(uv_edit_group);
uv_edit_mode[2]->set_button_group(uv_edit_group);
uv_edit_mode[3]->set_button_group(uv_edit_group);
uv_edit_mode[0]->connect("pressed", this, "_uv_edit_mode_select", varray(0));
uv_edit_mode[1]->connect("pressed", this, "_uv_edit_mode_select", varray(1));
uv_edit_mode[2]->connect("pressed", this, "_uv_edit_mode_select", varray(2));
uv_edit_mode[3]->connect("pressed", this, "_uv_edit_mode_select", varray(3));
uv_mode_hb->add_child(memnew(VSeparator));
@@ -788,11 +1030,38 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_button[4]->set_tooltip(TTR("Scale Polygon"));
uv_button[5]->set_tooltip(TTR("Connect two points to make a split"));
uv_button[6]->set_tooltip(TTR("Select a split to erase it"));
uv_button[7]->set_tooltip(TTR("Paint weights with specified intensity"));
uv_button[8]->set_tooltip(TTR("UnPaint weights with specified intensity"));
uv_button[0]->hide();
uv_button[5]->hide();
uv_button[6]->hide();
uv_button[7]->hide();
uv_button[8]->hide();
uv_button[1]->set_pressed(true);
bone_paint_strength = memnew(HSlider);
uv_mode_hb->add_child(bone_paint_strength);
bone_paint_strength->set_custom_minimum_size(Size2(75 * EDSCALE, 0));
bone_paint_strength->set_v_size_flags(SIZE_SHRINK_CENTER);
bone_paint_strength->set_min(0);
bone_paint_strength->set_max(1);
bone_paint_strength->set_step(0.01);
bone_paint_strength->set_value(0.5);
bone_paint_radius_label = memnew(Label(" " + TTR("Radius:") + " "));
uv_mode_hb->add_child(bone_paint_radius_label);
bone_paint_radius = memnew(SpinBox);
uv_mode_hb->add_child(bone_paint_radius);
bone_paint_strength->hide();
bone_paint_radius->hide();
bone_paint_radius_label->hide();
bone_paint_radius->set_min(1);
bone_paint_radius->set_max(100);
bone_paint_radius->set_step(1);
bone_paint_radius->set_value(32);
HBoxContainer *uv_main_hb = memnew(HBoxContainer);
uv_main_vb->add_child(uv_main_hb);
uv_edit_draw = memnew(Control);
@@ -878,6 +1147,8 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_zoom->set_max(4);
uv_zoom->set_value(1);
uv_zoom->set_step(0.01);
uv_zoom->set_v_size_flags(SIZE_SHRINK_CENTER);
uv_mode_hb->add_child(uv_zoom);
uv_zoom->set_custom_minimum_size(Size2(200, 0));
uv_zoom_value = memnew(SpinBox);
@@ -893,6 +1164,20 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_main_vb->add_child(uv_hscroll);
uv_hscroll->connect("value_changed", this, "_uv_scroll_changed");
bone_scroll_main_vb = memnew(VBoxContainer);
bone_scroll_main_vb->hide();
sync_bones = memnew(Button(TTR("Sync Bones")));
bone_scroll_main_vb->add_child(sync_bones);
uv_main_hb->add_child(bone_scroll_main_vb);
bone_scroll = memnew(ScrollContainer);
bone_scroll->set_v_scroll(true);
bone_scroll->set_h_scroll(false);
bone_scroll_main_vb->add_child(bone_scroll);
bone_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
bone_scroll_vb = memnew(VBoxContainer);
bone_scroll->add_child(bone_scroll_vb);
sync_bones->connect("pressed", this, "_sync_bones");
uv_edit_draw->connect("draw", this, "_uv_draw");
uv_edit_draw->connect("gui_input", this, "_uv_input");
uv_draw_zoom = 1.0;
@@ -901,6 +1186,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_create = false;
updating_uv_scroll = false;
split_create = false;
bone_painting = false;
error = memnew(AcceptDialog);
add_child(error);