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Variants and targets are generated instead of manually defined. The specific details for each configuration are logically separated from the generators
Add support for specifying defines for each configuration Add support for specifying extra cli args for each configuration Add support for specifying extra includes for each configuration
This commit is contained in:
120
methods.py
120
methods.py
@@ -1,8 +1,10 @@
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import collections
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import os
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import os
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import re
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import re
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import glob
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import glob
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import subprocess
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import subprocess
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from collections import OrderedDict
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from collections import OrderedDict
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from typing import Iterator
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# We need to define our own `Action` method to control the verbosity of output
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# We need to define our own `Action` method to control the verbosity of output
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# and whenever we need to run those commands in a subprocess on some platforms.
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# and whenever we need to run those commands in a subprocess on some platforms.
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@@ -601,7 +603,11 @@ def detect_visual_c_compiler_version(tools_env):
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def find_visual_c_batch_file(env):
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def find_visual_c_batch_file(env):
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from SCons.Tool.MSCommon.vc import get_default_version, get_host_target, find_batch_file
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from SCons.Tool.MSCommon.vc import (
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get_default_version,
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get_host_target,
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find_batch_file,
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)
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version = get_default_version(env)
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version = get_default_version(env)
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(host_platform, target_platform, _) = get_host_target(env)
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(host_platform, target_platform, _) = get_host_target(env)
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@@ -653,12 +659,71 @@ def generate_vs_project(env, num_jobs):
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batch_file = find_visual_c_batch_file(env)
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batch_file = find_visual_c_batch_file(env)
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if batch_file:
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if batch_file:
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def build_commandline(commands):
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class ModuleConfigs(collections.Mapping):
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# This version information (Win32, x64, Debug, Release, Release_Debug seems to be
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# required for Visual Studio to understand that it needs to generate an NMAKE
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# project. Do not modify without knowing what you are doing.
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PLATFORMS = ["Win32", "x64"]
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PLATFORM_IDS = ["32", "64"]
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CONFIGURATIONS = ["debug", "release", "release_debug"]
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CONFIGURATION_IDS = ["tools", "opt", "opt.tools"]
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@staticmethod
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def for_every_variant(value):
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return [value for _ in range(len(ModuleConfigs.CONFIGURATIONS) * len(ModuleConfigs.PLATFORMS))]
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def __init__(self):
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shared_targets_array = []
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self.names = []
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self.arg_dict = {
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"variant": [],
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"runfile": shared_targets_array,
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"buildtarget": shared_targets_array,
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"cpppaths": [],
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"cppdefines": [],
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"cmdargs": [],
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}
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self.add_mode() # default
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def add_mode(
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self,
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name: str = "",
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includes: str = "",
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cli_args: str = "",
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defines=None,
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):
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if defines is None:
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defines = []
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self.names.append(name)
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self.arg_dict["variant"] += [
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f'{config}{f"_[{name}]" if name else ""}|{platform}'
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for config in ModuleConfigs.CONFIGURATIONS
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for platform in ModuleConfigs.PLATFORMS
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]
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self.arg_dict["runfile"] += [
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f'bin\\godot.windows.{config_id}.{plat_id}{f".{name}" if name else ""}.exe'
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for config_id in ModuleConfigs.CONFIGURATION_IDS
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for plat_id in ModuleConfigs.PLATFORM_IDS
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]
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self.arg_dict["cpppaths"] += ModuleConfigs.for_every_variant(env["CPPPATH"] + [includes])
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self.arg_dict["cppdefines"] += ModuleConfigs.for_every_variant(env["CPPDEFINES"] + defines)
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self.arg_dict["cmdargs"] += ModuleConfigs.for_every_variant(cli_args)
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def build_commandline(self, commands):
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configuration_getter = (
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"$(Configuration"
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+ "".join([f'.Replace("{name}", "")' for name in self.names[1:]])
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+ '.Replace("_[]", "")'
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+ ")"
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)
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common_build_prefix = [
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common_build_prefix = [
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'cmd /V /C set "plat=$(PlatformTarget)"',
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'cmd /V /C set "plat=$(PlatformTarget)"',
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'(if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64"))',
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'(if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64"))',
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'set "tools=%s"' % env["tools"],
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'set "tools=%s"' % env["tools"],
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'(if "$(Configuration)"=="release" (set "tools=no"))',
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f'(if "{configuration_getter}"=="release" (set "tools=no"))',
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'call "' + batch_file + '" !plat!',
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'call "' + batch_file + '" !plat!',
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]
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]
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@@ -669,7 +734,7 @@ def generate_vs_project(env, num_jobs):
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common_build_postfix = [
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common_build_postfix = [
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"--directory=\"$(ProjectDir.TrimEnd('\\'))\"",
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"--directory=\"$(ProjectDir.TrimEnd('\\'))\"",
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"platform=windows",
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"platform=windows",
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"target=$(Configuration)",
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f"target={configuration_getter}",
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"progress=no",
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"progress=no",
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"tools=!tools!",
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"tools=!tools!",
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"-j%s" % num_jobs,
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"-j%s" % num_jobs,
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@@ -684,6 +749,18 @@ def generate_vs_project(env, num_jobs):
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result = " ^& ".join(common_build_prefix + [" ".join([commands] + common_build_postfix)])
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result = " ^& ".join(common_build_prefix + [" ".join([commands] + common_build_postfix)])
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return result
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return result
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# Mappings interface definitions
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def __iter__(self) -> Iterator[str]:
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for x in self.arg_dict:
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yield x
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def __len__(self) -> int:
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return len(self.names)
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def __getitem__(self, k: str):
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return self.arg_dict[k]
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add_to_vs_project(env, env.core_sources)
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add_to_vs_project(env, env.core_sources)
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add_to_vs_project(env, env.drivers_sources)
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add_to_vs_project(env, env.drivers_sources)
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add_to_vs_project(env, env.main_sources)
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add_to_vs_project(env, env.main_sources)
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@@ -697,21 +774,24 @@ def generate_vs_project(env, num_jobs):
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for header in glob_recursive("**/*.h"):
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for header in glob_recursive("**/*.h"):
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env.vs_incs.append(str(header))
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env.vs_incs.append(str(header))
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env["MSVSBUILDCOM"] = build_commandline("scons")
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module_configs = ModuleConfigs()
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env["MSVSREBUILDCOM"] = build_commandline("scons vsproj=yes")
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import modules.mono.build_scripts.mono_reg_utils as mono_reg
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env["MSVSCLEANCOM"] = build_commandline("scons --clean")
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# This version information (Win32, x64, Debug, Release, Release_Debug seems to be
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if env.get("module_mono_enabled"):
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# required for Visual Studio to understand that it needs to generate an NMAKE
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mono_root = env.get("mono_prefix") or mono_reg.find_mono_root_dir(env["bits"])
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# project. Do not modify without knowing what you are doing.
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if mono_root:
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debug_variants = ["debug|Win32"] + ["debug|x64"]
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module_configs.add_mode(
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release_variants = ["release|Win32"] + ["release|x64"]
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"mono",
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release_debug_variants = ["release_debug|Win32"] + ["release_debug|x64"]
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includes=os.path.join(mono_root, "include", "mono-2.0"),
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variants = debug_variants + release_variants + release_debug_variants
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cli_args="module_mono_enabled=yes mono_glue=yes",
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debug_targets = ["bin\\godot.windows.tools.32.exe"] + ["bin\\godot.windows.tools.64.exe"]
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defines=[("MONO_GLUE_ENABLED",)],
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release_targets = ["bin\\godot.windows.opt.32.exe"] + ["bin\\godot.windows.opt.64.exe"]
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)
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release_debug_targets = ["bin\\godot.windows.opt.tools.32.exe"] + ["bin\\godot.windows.opt.tools.64.exe"]
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else:
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targets = debug_targets + release_targets + release_debug_targets
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print("Mono installation directory not found. Generated project will not have build variants for Mono.")
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env["MSVSBUILDCOM"] = module_configs.build_commandline("scons")
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env["MSVSREBUILDCOM"] = module_configs.build_commandline("scons vsproj=yes")
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env["MSVSCLEANCOM"] = module_configs.build_commandline("scons --clean")
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if not env.get("MSVS"):
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if not env.get("MSVS"):
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env["MSVS"]["PROJECTSUFFIX"] = ".vcxproj"
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env["MSVS"]["PROJECTSUFFIX"] = ".vcxproj"
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env["MSVS"]["SOLUTIONSUFFIX"] = ".sln"
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env["MSVS"]["SOLUTIONSUFFIX"] = ".sln"
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@@ -719,10 +799,8 @@ def generate_vs_project(env, num_jobs):
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target=["#godot" + env["MSVSPROJECTSUFFIX"]],
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target=["#godot" + env["MSVSPROJECTSUFFIX"]],
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incs=env.vs_incs,
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incs=env.vs_incs,
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srcs=env.vs_srcs,
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srcs=env.vs_srcs,
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runfile=targets,
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buildtarget=targets,
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auto_build_solution=1,
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auto_build_solution=1,
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variant=variants,
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**module_configs,
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)
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)
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else:
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else:
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print("Could not locate Visual Studio batch file to set up the build environment. Not generating VS project.")
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print("Could not locate Visual Studio batch file to set up the build environment. Not generating VS project.")
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