You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-12-01 16:38:31 +00:00
C#: Add DynamicGodotObject class
Expands to Object.call, Object.set and Object.get for accessing members. This means it can also access members from scripts written in other languages, like GDScript.
(cherry picked from commit bb6814aef0)
This commit is contained in:
committed by
Hein-Pieter van Braam-Stewart
parent
7851d828a2
commit
4c10a322d1
@@ -74,4 +74,6 @@ void godot_register_glue_header_icalls() {
|
||||
} \
|
||||
Object *m_instance = ci->creation_func();
|
||||
|
||||
#include "arguments_vector.h"
|
||||
|
||||
#endif // MONO_GLUE_ENABLED
|
||||
|
||||
Reference in New Issue
Block a user