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C#: Add DynamicGodotObject class
Expands to Object.call, Object.set and Object.get for accessing members. This means it can also access members from scripts written in other languages, like GDScript.
(cherry picked from commit bb6814aef0)
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committed by
Hein-Pieter van Braam-Stewart
parent
7851d828a2
commit
4c10a322d1
@@ -175,7 +175,7 @@ MonoObject *godot_icall_GD_str2var(MonoString *p_str) {
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return GDMonoMarshal::variant_to_mono_object(ret);
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}
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bool godot_icall_GD_type_exists(MonoString *p_type) {
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MonoBoolean godot_icall_GD_type_exists(MonoString *p_type) {
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return ClassDB::class_exists(GDMonoMarshal::mono_string_to_godot(p_type));
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}
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