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Clarify visible_characters
Includes updates by @AThousandShips. Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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@@ -108,6 +108,7 @@
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<member name="visible_characters" type="int" setter="set_visible_characters" getter="get_visible_characters" default="-1">
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The number of characters to display. If set to [code]-1[/code], all characters are displayed. This can be useful when animating the text appearing in a dialog box.
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[b]Note:[/b] Setting this property updates [member visible_ratio] accordingly.
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[b]Note:[/b] Characters are counted as Unicode codepoints. A single visible grapheme may contain multiple codepoints (e.g. certain emoji use three codepoints). A single codepoint may contain two UTF-16 characters, which are used in C# strings.
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</member>
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<member name="visible_characters_behavior" type="int" setter="set_visible_characters_behavior" getter="get_visible_characters_behavior" enum="TextServer.VisibleCharactersBehavior" default="0">
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The clipping behavior when [member visible_characters] or [member visible_ratio] is set.
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@@ -763,6 +763,7 @@
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<member name="visible_characters" type="int" setter="set_visible_characters" getter="get_visible_characters" default="-1">
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The number of characters to display. If set to [code]-1[/code], all characters are displayed. This can be useful when animating the text appearing in a dialog box.
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[b]Note:[/b] Setting this property updates [member visible_ratio] accordingly.
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[b]Note:[/b] Characters are counted as Unicode codepoints. A single visible grapheme may contain multiple codepoints (e.g. certain emoji use three codepoints). A single codepoint may contain two UTF-16 characters, which are used in C# strings.
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</member>
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<member name="visible_characters_behavior" type="int" setter="set_visible_characters_behavior" getter="get_visible_characters_behavior" enum="TextServer.VisibleCharactersBehavior" default="0">
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The clipping behavior when [member visible_characters] or [member visible_ratio] is set.
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