You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Make texture preview and picker use mipmap filter
This commit is contained in:
@@ -29,7 +29,6 @@
|
||||
/*************************************************************************/
|
||||
|
||||
#include "texture_editor_plugin.h"
|
||||
|
||||
#include "editor/editor_scale.h"
|
||||
|
||||
TextureRect *TexturePreview::get_texture_display() {
|
||||
@@ -123,6 +122,7 @@ TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) {
|
||||
add_child(checkerboard);
|
||||
|
||||
texture_display = memnew(TextureRect);
|
||||
texture_display->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
|
||||
texture_display->set_texture(p_texture);
|
||||
texture_display->set_anchors_preset(TextureRect::PRESET_FULL_RECT);
|
||||
texture_display->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
|
||||
|
||||
Reference in New Issue
Block a user