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Use the standard C INFINITY and NAN constants directly
The `Math_INF` and `Math_NAN` defines were just aliases for those constants, so we might as well use them directly. Some portions of the code were already using `INFINITY` directly.
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@@ -1637,8 +1637,8 @@ void GDScriptLanguage::init() {
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_add_global(StaticCString::create("PI"), Math_PI);
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_add_global(StaticCString::create("TAU"), Math_TAU);
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_add_global(StaticCString::create("INF"), Math_INF);
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_add_global(StaticCString::create("NAN"), Math_NAN);
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_add_global(StaticCString::create("INF"), INFINITY);
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_add_global(StaticCString::create("NAN"), NAN);
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//populate native classes
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