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Use the standard C INFINITY and NAN constants directly

The `Math_INF` and `Math_NAN` defines were just aliases for those
constants, so we might as well use them directly.

Some portions of the code were already using `INFINITY` directly.
This commit is contained in:
Hugo Locurcio
2021-07-21 10:40:31 +02:00
parent 8cc599db64
commit 4bd5e4fd9b
14 changed files with 23 additions and 25 deletions

View File

@@ -2002,7 +2002,7 @@ static void _register_variant_builtin_methods() {
_VariantCall::add_variant_constant(Variant::VECTOR3, "ZERO", Vector3(0, 0, 0));
_VariantCall::add_variant_constant(Variant::VECTOR3, "ONE", Vector3(1, 1, 1));
_VariantCall::add_variant_constant(Variant::VECTOR3, "INF", Vector3(Math_INF, Math_INF, Math_INF));
_VariantCall::add_variant_constant(Variant::VECTOR3, "INF", Vector3(INFINITY, INFINITY, INFINITY));
_VariantCall::add_variant_constant(Variant::VECTOR3, "LEFT", Vector3(-1, 0, 0));
_VariantCall::add_variant_constant(Variant::VECTOR3, "RIGHT", Vector3(1, 0, 0));
_VariantCall::add_variant_constant(Variant::VECTOR3, "UP", Vector3(0, 1, 0));
@@ -2031,7 +2031,7 @@ static void _register_variant_builtin_methods() {
_VariantCall::add_variant_constant(Variant::VECTOR2, "ZERO", Vector2(0, 0));
_VariantCall::add_variant_constant(Variant::VECTOR2, "ONE", Vector2(1, 1));
_VariantCall::add_variant_constant(Variant::VECTOR2, "INF", Vector2(Math_INF, Math_INF));
_VariantCall::add_variant_constant(Variant::VECTOR2, "INF", Vector2(INFINITY, INFINITY));
_VariantCall::add_variant_constant(Variant::VECTOR2, "LEFT", Vector2(-1, 0));
_VariantCall::add_variant_constant(Variant::VECTOR2, "RIGHT", Vector2(1, 0));
_VariantCall::add_variant_constant(Variant::VECTOR2, "UP", Vector2(0, -1));