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Use the standard C INFINITY and NAN constants directly
The `Math_INF` and `Math_NAN` defines were just aliases for those constants, so we might as well use them directly. Some portions of the code were already using `INFINITY` directly.
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@@ -2002,7 +2002,7 @@ static void _register_variant_builtin_methods() {
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_VariantCall::add_variant_constant(Variant::VECTOR3, "ZERO", Vector3(0, 0, 0));
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_VariantCall::add_variant_constant(Variant::VECTOR3, "ONE", Vector3(1, 1, 1));
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_VariantCall::add_variant_constant(Variant::VECTOR3, "INF", Vector3(Math_INF, Math_INF, Math_INF));
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_VariantCall::add_variant_constant(Variant::VECTOR3, "INF", Vector3(INFINITY, INFINITY, INFINITY));
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_VariantCall::add_variant_constant(Variant::VECTOR3, "LEFT", Vector3(-1, 0, 0));
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_VariantCall::add_variant_constant(Variant::VECTOR3, "RIGHT", Vector3(1, 0, 0));
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_VariantCall::add_variant_constant(Variant::VECTOR3, "UP", Vector3(0, 1, 0));
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@@ -2031,7 +2031,7 @@ static void _register_variant_builtin_methods() {
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_VariantCall::add_variant_constant(Variant::VECTOR2, "ZERO", Vector2(0, 0));
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_VariantCall::add_variant_constant(Variant::VECTOR2, "ONE", Vector2(1, 1));
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_VariantCall::add_variant_constant(Variant::VECTOR2, "INF", Vector2(Math_INF, Math_INF));
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_VariantCall::add_variant_constant(Variant::VECTOR2, "INF", Vector2(INFINITY, INFINITY));
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_VariantCall::add_variant_constant(Variant::VECTOR2, "LEFT", Vector2(-1, 0));
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_VariantCall::add_variant_constant(Variant::VECTOR2, "RIGHT", Vector2(1, 0));
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_VariantCall::add_variant_constant(Variant::VECTOR2, "UP", Vector2(0, -1));
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