1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-28 16:07:14 +00:00

Use the standard C INFINITY and NAN constants directly

The `Math_INF` and `Math_NAN` defines were just aliases for those
constants, so we might as well use them directly.

Some portions of the code were already using `INFINITY` directly.
This commit is contained in:
Hugo Locurcio
2021-07-21 10:40:31 +02:00
parent 8cc599db64
commit 4bd5e4fd9b
14 changed files with 23 additions and 25 deletions

View File

@@ -181,7 +181,7 @@ DynamicBVH::Volume DynamicBVH::_bounds(Node **leaves, int p_count) {
void DynamicBVH::_bottom_up(Node **leaves, int p_count) {
while (p_count > 1) {
real_t minsize = Math_INF;
real_t minsize = INFINITY;
int minidx[2] = { -1, -1 };
for (int i = 0; i < p_count; ++i) {
for (int j = i + 1; j < p_count; ++j) {