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mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Replace flat buttons with flat-styled buttons with a visible pressed state

This commit is contained in:
Yuri Sizov
2023-09-19 18:03:10 +02:00
parent 571cd0eb79
commit 4bd569be95
40 changed files with 291 additions and 212 deletions

View File

@@ -717,6 +717,8 @@ void Skeleton3DEditor::create_editors() {
// Create Skeleton Option in Top Menu Bar.
skeleton_options = memnew(MenuButton);
skeleton_options->set_flat(false);
skeleton_options->set_theme_type_variation("FlatMenuButton");
topmenu_bar->add_child(skeleton_options);
skeleton_options->set_text(TTR("Skeleton3D"));
@@ -738,7 +740,7 @@ void Skeleton3DEditor::create_editors() {
edit_mode_button = memnew(Button);
topmenu_bar->add_child(edit_mode_button);
edit_mode_button->set_flat(true);
edit_mode_button->set_theme_type_variation("FlatButton");
edit_mode_button->set_toggle_mode(true);
edit_mode_button->set_focus_mode(FOCUS_NONE);
edit_mode_button->set_tooltip_text(TTR("Edit Mode\nShow buttons on joints."));
@@ -758,7 +760,7 @@ void Skeleton3DEditor::create_editors() {
animation_hb->hide();
key_loc_button = memnew(Button);
key_loc_button->set_flat(true);
key_loc_button->set_theme_type_variation("FlatButton");
key_loc_button->set_toggle_mode(true);
key_loc_button->set_pressed(false);
key_loc_button->set_focus_mode(FOCUS_NONE);
@@ -766,7 +768,7 @@ void Skeleton3DEditor::create_editors() {
animation_hb->add_child(key_loc_button);
key_rot_button = memnew(Button);
key_rot_button->set_flat(true);
key_rot_button->set_theme_type_variation("FlatButton");
key_rot_button->set_toggle_mode(true);
key_rot_button->set_pressed(true);
key_rot_button->set_focus_mode(FOCUS_NONE);
@@ -774,7 +776,7 @@ void Skeleton3DEditor::create_editors() {
animation_hb->add_child(key_rot_button);
key_scale_button = memnew(Button);
key_scale_button->set_flat(true);
key_scale_button->set_theme_type_variation("FlatButton");
key_scale_button->set_toggle_mode(true);
key_scale_button->set_pressed(false);
key_scale_button->set_focus_mode(FOCUS_NONE);
@@ -782,7 +784,7 @@ void Skeleton3DEditor::create_editors() {
animation_hb->add_child(key_scale_button);
key_insert_button = memnew(Button);
key_insert_button->set_flat(true);
key_insert_button->set_theme_type_variation("FlatButton");
key_insert_button->set_focus_mode(FOCUS_NONE);
key_insert_button->connect("pressed", callable_mp(this, &Skeleton3DEditor::insert_keys).bind(false));
key_insert_button->set_tooltip_text(TTR("Insert key of bone poses already exist track."));
@@ -790,7 +792,7 @@ void Skeleton3DEditor::create_editors() {
animation_hb->add_child(key_insert_button);
key_insert_all_button = memnew(Button);
key_insert_all_button->set_flat(true);
key_insert_all_button->set_theme_type_variation("FlatButton");
key_insert_all_button->set_focus_mode(FOCUS_NONE);
key_insert_all_button->connect("pressed", callable_mp(this, &Skeleton3DEditor::insert_keys).bind(true));
key_insert_all_button->set_tooltip_text(TTR("Insert key of all bone poses."));