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Ignore PhysicsServer3DExtension class in C#

PhysicsServer3DExtension inherits from PhysicsServer3D which is a
singleton class, since singleton classes are generated as static in C#
it would generate invalid C# so for now we'll be
ignoring PhysicsServer3DExtension.
This commit is contained in:
Raul Santos
2022-03-18 17:28:48 +01:00
parent 19950076b1
commit 4bbfd20aa9
2 changed files with 27 additions and 18 deletions

View File

@@ -100,6 +100,9 @@
#define BINDINGS_GENERATOR_VERSION UINT32_C(13)
// Types that will be ignored by the generator and won't be available in C#.
const Vector<String> ignored_types = { "PhysicsServer3DExtension" };
const char *BindingsGenerator::TypeInterface::DEFAULT_VARARG_C_IN("\t%0 %1_in = %1;\n");
static String fix_doc_description(const String &p_bbcode) {
@@ -2645,6 +2648,12 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
continue;
}
if (ignored_types.has(type_cname)) {
_log("Ignoring type '%s' because it's in the list of ignored types\n", String(type_cname).utf8().get_data());
class_list.pop_front();
continue;
}
if (!ClassDB::is_class_exposed(type_cname)) {
_log("Ignoring type '%s' because it's not exposed\n", String(type_cname).utf8().get_data());
class_list.pop_front();