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Ignore PhysicsServer3DExtension class in C#
PhysicsServer3DExtension inherits from PhysicsServer3D which is a singleton class, since singleton classes are generated as static in C# it would generate invalid C# so for now we'll be ignoring PhysicsServer3DExtension.
This commit is contained in:
36
.github/workflows/linux_builds.yml
vendored
36
.github/workflows/linux_builds.yml
vendored
@@ -18,16 +18,16 @@ jobs:
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fail-fast: false
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matrix:
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include:
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# - name: Editor w/ Mono (target=release_debug, tools=yes, tests=yes)
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# cache-name: linux-editor-mono
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# target: release_debug
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# tools: true
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# tests: false # Disabled due freeze caused by mix Mono build and CI
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# sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no
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# doc-test: true
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# bin: "./bin/godot.linuxbsd.opt.tools.64.mono"
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# build-mono: true
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# artifact: true
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- name: Editor w/ Mono (target=release_debug, tools=yes, tests=yes)
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cache-name: linux-editor-mono
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target: release_debug
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tools: true
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tests: false # Disabled due freeze caused by mix Mono build and CI
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sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no
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doc-test: true
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bin: "./bin/godot.linuxbsd.opt.tools.64.mono"
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build-mono: true
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artifact: true
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- name: Editor with doubles and sanitizers (target=debug, tools=yes, float=64, tests=yes, use_asan=yes, use_ubsan=yes)
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cache-name: linux-editor-double-sanitizers
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@@ -42,14 +42,14 @@ jobs:
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# Skip 2GiB artifact speeding up action.
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artifact: false
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# - name: Template w/ Mono (target=release, tools=no)
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# cache-name: linux-template-mono
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# target: release
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# tools: false
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# tests: false
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# sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no debug_symbols=no
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# build-mono: false
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# artifact: true
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- name: Template w/ Mono (target=release, tools=no)
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cache-name: linux-template-mono
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target: release
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tools: false
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tests: false
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sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no debug_symbols=no
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build-mono: false
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artifact: true
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- name: Minimal Template (target=release, tools=no, everything disabled)
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cache-name: linux-template-minimal
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