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Implement WebSocket clean close detection.
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@@ -49,7 +49,7 @@ void WebSocketServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "code", "reason"), &WebSocketServer::disconnect_peer, DEFVAL(1000), DEFVAL(""));
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ADD_SIGNAL(MethodInfo("client_close_request", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason")));
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ADD_SIGNAL(MethodInfo("client_disconnected", PropertyInfo(Variant::INT, "id")));
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ADD_SIGNAL(MethodInfo("client_disconnected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::BOOL, "was_clean_close")));
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ADD_SIGNAL(MethodInfo("client_connected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "protocol")));
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ADD_SIGNAL(MethodInfo("data_received", PropertyInfo(Variant::INT, "id")));
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}
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@@ -86,14 +86,14 @@ void WebSocketServer::_on_connect(int32_t p_peer_id, String p_protocol) {
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}
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}
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void WebSocketServer::_on_disconnect(int32_t p_peer_id) {
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void WebSocketServer::_on_disconnect(int32_t p_peer_id, bool p_was_clean) {
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if (_is_multiplayer) {
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// Send delete to clients
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_send_del(p_peer_id);
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emit_signal("peer_disconnected", p_peer_id);
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} else {
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emit_signal("client_disconnected", p_peer_id);
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emit_signal("client_disconnected", p_peer_id, p_was_clean);
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}
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}
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