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Rename Control margin to offset
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@@ -2543,12 +2543,12 @@ void Node3DEditorViewport::_notification(int p_what) {
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cinema_label->set_visible(show_cinema);
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if (show_cinema) {
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float cinema_half_width = cinema_label->get_size().width / 2.0f;
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cinema_label->set_anchor_and_margin(MARGIN_LEFT, 0.5f, -cinema_half_width);
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cinema_label->set_anchor_and_offset(SIDE_LEFT, 0.5f, -cinema_half_width);
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}
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if (lock_rotation) {
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float locked_half_width = locked_label->get_size().width / 2.0f;
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locked_label->set_anchor_and_margin(MARGIN_LEFT, 0.5f, -locked_half_width);
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locked_label->set_anchor_and_offset(SIDE_LEFT, 0.5f, -locked_half_width);
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}
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}
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@@ -3890,7 +3890,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
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subviewport_container = c;
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c->set_stretch(true);
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add_child(c);
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c->set_anchors_and_margins_preset(Control::PRESET_WIDE);
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c->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
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viewport = memnew(SubViewport);
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viewport->set_disable_input(true);
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@@ -3898,7 +3898,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
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surface = memnew(Control);
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surface->set_drag_forwarding(this);
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add_child(surface);
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surface->set_anchors_and_margins_preset(Control::PRESET_WIDE);
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surface->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
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surface->set_clip_contents(true);
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camera = memnew(Camera3D);
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camera->set_disable_gizmo(true);
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@@ -4033,19 +4033,19 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
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preview_node = nullptr;
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info_label = memnew(Label);
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info_label->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_END, -90 * EDSCALE);
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info_label->set_anchor_and_margin(MARGIN_TOP, ANCHOR_END, -90 * EDSCALE);
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info_label->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -10 * EDSCALE);
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info_label->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, -10 * EDSCALE);
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info_label->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -90 * EDSCALE);
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info_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -90 * EDSCALE);
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info_label->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, -10 * EDSCALE);
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info_label->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -10 * EDSCALE);
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info_label->set_h_grow_direction(GROW_DIRECTION_BEGIN);
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info_label->set_v_grow_direction(GROW_DIRECTION_BEGIN);
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surface->add_child(info_label);
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info_label->hide();
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fps_label = memnew(Label);
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fps_label->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_END, -90 * EDSCALE);
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fps_label->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
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fps_label->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -10 * EDSCALE);
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fps_label->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -90 * EDSCALE);
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fps_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
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fps_label->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, -10 * EDSCALE);
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fps_label->set_h_grow_direction(GROW_DIRECTION_BEGIN);
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fps_label->set_tooltip(TTR("Note: The FPS is estimated on a 60hz refresh rate."));
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fps_label->set_mouse_filter(MOUSE_FILTER_PASS); // Otherwise tooltip doesn't show.
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@@ -4053,7 +4053,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
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fps_label->hide();
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cinema_label = memnew(Label);
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cinema_label->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
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cinema_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
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cinema_label->set_h_grow_direction(GROW_DIRECTION_END);
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cinema_label->set_align(Label::ALIGN_CENTER);
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surface->add_child(cinema_label);
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@@ -4062,8 +4062,8 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
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previewing_cinema = false;
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locked_label = memnew(Label);
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locked_label->set_anchor_and_margin(MARGIN_TOP, ANCHOR_END, -20 * EDSCALE);
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locked_label->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, -10 * EDSCALE);
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locked_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -20 * EDSCALE);
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locked_label->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -10 * EDSCALE);
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locked_label->set_h_grow_direction(GROW_DIRECTION_END);
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locked_label->set_v_grow_direction(GROW_DIRECTION_BEGIN);
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locked_label->set_align(Label::ALIGN_CENTER);
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@@ -4072,7 +4072,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
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locked_label->hide();
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top_right_vbox = memnew(VBoxContainer);
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top_right_vbox->set_anchors_and_margins_preset(PRESET_TOP_RIGHT, PRESET_MODE_MINSIZE, 2.0 * EDSCALE);
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top_right_vbox->set_anchors_and_offsets_preset(PRESET_TOP_RIGHT, PRESET_MODE_MINSIZE, 2.0 * EDSCALE);
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top_right_vbox->set_h_grow_direction(GROW_DIRECTION_BEGIN);
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rotation_control = memnew(ViewportRotationControl);
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@@ -4082,9 +4082,9 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
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top_right_vbox->add_child(rotation_control);
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fps_label = memnew(Label);
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fps_label->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_END, -90 * EDSCALE);
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fps_label->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
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fps_label->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -10 * EDSCALE);
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fps_label->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -90 * EDSCALE);
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fps_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
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fps_label->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, -10 * EDSCALE);
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fps_label->set_h_grow_direction(GROW_DIRECTION_BEGIN);
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fps_label->set_tooltip(TTR("Note: The FPS value displayed is the editor's framerate.\nIt cannot be used as a reliable indication of in-game performance."));
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fps_label->set_mouse_filter(MOUSE_FILTER_PASS); // Otherwise tooltip doesn't show.
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@@ -6109,7 +6109,7 @@ void Node3DEditor::_toggle_maximize_view(Object *p_viewport) {
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if (!maximized) {
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for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
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if (i == (uint32_t)index) {
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viewports[i]->set_anchors_and_margins_preset(Control::PRESET_WIDE);
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viewports[i]->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
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} else {
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viewports[i]->hide();
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}
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