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transmission was broken, fix was made. Also fixed treshold.
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@@ -4086,7 +4086,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
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state.ubo_data.z_slope_scale = 0;
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state.ubo_data.shadow_dual_paraboloid_render_side = 0;
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state.ubo_data.shadow_dual_paraboloid_render_zfar = 0;
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state.ubo_data.opaque_prepass_treshold = 0.99;
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state.ubo_data.opaque_prepass_threshold = 0.99;
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p_cam_projection.get_viewport_size(state.ubo_data.viewport_size[0], state.ubo_data.viewport_size[1]);
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@@ -4699,7 +4699,7 @@ void RasterizerSceneGLES3::render_shadow(RID p_light, RID p_shadow_atlas, int p_
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state.ubo_data.z_slope_scale = normal_bias;
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state.ubo_data.shadow_dual_paraboloid_render_side = dp_direction;
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state.ubo_data.shadow_dual_paraboloid_render_zfar = zfar;
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state.ubo_data.opaque_prepass_treshold = 0.1;
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state.ubo_data.opaque_prepass_threshold = 0.1;
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_setup_environment(NULL, light_projection, light_transform);
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