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Add exporting glTF2.
* Support KHR_texture_transform. * Support exporting glTF2 * Support exporting instanced scenes * Extract into a gltf state and gltf document * Add a tools menu for exporting gltf2
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@@ -91,7 +91,6 @@
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#include "editor/export_template_manager.h"
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#include "editor/filesystem_dock.h"
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#include "editor/import/editor_import_collada.h"
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#include "editor/import/editor_scene_importer_gltf.h"
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#include "editor/import/resource_importer_bitmask.h"
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#include "editor/import/resource_importer_csv.h"
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#include "editor/import/resource_importer_csv_translation.h"
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@@ -103,6 +102,7 @@
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#include "editor/import/resource_importer_texture.h"
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#include "editor/import/resource_importer_texture_atlas.h"
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#include "editor/import/resource_importer_wav.h"
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#include "editor/import/scene_importer_mesh_node_3d.h"
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#include "editor/import_dock.h"
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#include "editor/multi_node_edit.h"
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#include "editor/node_dock.h"
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@@ -3673,7 +3673,7 @@ void EditorNode::register_editor_types() {
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ClassDB::register_class<EditorFeatureProfile>();
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ClassDB::register_class<EditorSpinSlider>();
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ClassDB::register_class<EditorSceneImporterMesh>();
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ClassDB::register_class<EditorSceneImporterMeshNode>();
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ClassDB::register_class<EditorSceneImporterMeshNode3D>();
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ClassDB::register_virtual_class<FileSystemDock>();
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@@ -5712,10 +5712,6 @@ EditorNode::EditorNode() {
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import_obj2.instance();
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import_scene->add_importer(import_obj2);
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Ref<EditorSceneImporterGLTF> import_gltf;
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import_gltf.instance();
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import_scene->add_importer(import_gltf);
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Ref<EditorSceneImporterESCN> import_escn;
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import_escn.instance();
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import_scene->add_importer(import_escn);
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