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[Editor] Prevent deferred tooltip update crash
Caused by `TreeItem`s being accessed after clearing the tree on reset.
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@@ -1170,6 +1170,9 @@ void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) {
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}
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}
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void SceneTreeEditor::_reset() {
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void SceneTreeEditor::_reset() {
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// Stop any waiting change to tooltip.
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update_node_tooltip_delay->stop();
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tree->clear();
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tree->clear();
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node_cache.clear();
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node_cache.clear();
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}
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}
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