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Rename RenderingServer global shader uniform methods to be more explicit

The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
This commit is contained in:
Hugo Locurcio
2022-04-03 18:56:43 +02:00
parent 2e05cc3314
commit 4b42379c8f
45 changed files with 532 additions and 532 deletions

View File

@@ -257,7 +257,7 @@ struct GodotTestCaseListener : public doctest::IReporter {
if (RenderingServer::get_singleton()) {
RenderingServer::get_singleton()->sync();
RenderingServer::get_singleton()->global_variables_clear();
RenderingServer::get_singleton()->global_shader_uniforms_clear();
RenderingServer::get_singleton()->finish();
memdelete(RenderingServer::get_singleton());
}