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mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00

Rename RenderingServer global shader uniform methods to be more explicit

The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
This commit is contained in:
Hugo Locurcio
2022-04-03 18:56:43 +02:00
parent 2e05cc3314
commit 4b42379c8f
45 changed files with 532 additions and 532 deletions

View File

@@ -1425,9 +1425,9 @@ public:
virtual void canvas_set_shadow_texture_size(int p_size) = 0;
/* GLOBAL VARIABLES */
/* GLOBAL SHADER UNIFORMS */
enum GlobalVariableType {
enum GlobalShaderUniformType {
GLOBAL_VAR_TYPE_BOOL,
GLOBAL_VAR_TYPE_BVEC2,
GLOBAL_VAR_TYPE_BVEC3,
@@ -1459,20 +1459,20 @@ public:
GLOBAL_VAR_TYPE_MAX
};
virtual void global_variable_add(const StringName &p_name, GlobalVariableType p_type, const Variant &p_value) = 0;
virtual void global_variable_remove(const StringName &p_name) = 0;
virtual Vector<StringName> global_variable_get_list() const = 0;
virtual void global_shader_uniform_add(const StringName &p_name, GlobalShaderUniformType p_type, const Variant &p_value) = 0;
virtual void global_shader_uniform_remove(const StringName &p_name) = 0;
virtual Vector<StringName> global_shader_uniform_get_list() const = 0;
virtual void global_variable_set(const StringName &p_name, const Variant &p_value) = 0;
virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value) = 0;
virtual void global_shader_uniform_set(const StringName &p_name, const Variant &p_value) = 0;
virtual void global_shader_uniform_set_override(const StringName &p_name, const Variant &p_value) = 0;
virtual Variant global_variable_get(const StringName &p_name) const = 0;
virtual GlobalVariableType global_variable_get_type(const StringName &p_name) const = 0;
virtual Variant global_shader_uniform_get(const StringName &p_name) const = 0;
virtual GlobalShaderUniformType global_shader_uniform_get_type(const StringName &p_name) const = 0;
virtual void global_variables_load_settings(bool p_load_textures) = 0;
virtual void global_variables_clear() = 0;
virtual void global_shader_uniforms_load_settings(bool p_load_textures) = 0;
virtual void global_shader_uniforms_clear() = 0;
static int global_variable_type_get_shader_datatype(GlobalVariableType p_type);
static int global_shader_uniform_type_get_shader_datatype(GlobalShaderUniformType p_type);
/* FREE */
@@ -1648,7 +1648,7 @@ VARIANT_ENUM_CAST(RenderingServer::CanvasLightMode);
VARIANT_ENUM_CAST(RenderingServer::CanvasLightBlendMode);
VARIANT_ENUM_CAST(RenderingServer::CanvasLightShadowFilter);
VARIANT_ENUM_CAST(RenderingServer::CanvasOccluderPolygonCullMode);
VARIANT_ENUM_CAST(RenderingServer::GlobalVariableType);
VARIANT_ENUM_CAST(RenderingServer::GlobalShaderUniformType);
VARIANT_ENUM_CAST(RenderingServer::RenderingInfo);
VARIANT_ENUM_CAST(RenderingServer::Features);
VARIANT_ENUM_CAST(RenderingServer::CanvasTextureChannel);