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Rename RenderingServer global shader uniform methods to be more explicit
The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference.
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@@ -1425,9 +1425,9 @@ public:
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virtual void canvas_set_shadow_texture_size(int p_size) = 0;
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/* GLOBAL VARIABLES */
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/* GLOBAL SHADER UNIFORMS */
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enum GlobalVariableType {
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enum GlobalShaderUniformType {
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GLOBAL_VAR_TYPE_BOOL,
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GLOBAL_VAR_TYPE_BVEC2,
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GLOBAL_VAR_TYPE_BVEC3,
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@@ -1459,20 +1459,20 @@ public:
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GLOBAL_VAR_TYPE_MAX
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};
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virtual void global_variable_add(const StringName &p_name, GlobalVariableType p_type, const Variant &p_value) = 0;
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virtual void global_variable_remove(const StringName &p_name) = 0;
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virtual Vector<StringName> global_variable_get_list() const = 0;
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virtual void global_shader_uniform_add(const StringName &p_name, GlobalShaderUniformType p_type, const Variant &p_value) = 0;
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virtual void global_shader_uniform_remove(const StringName &p_name) = 0;
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virtual Vector<StringName> global_shader_uniform_get_list() const = 0;
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virtual void global_variable_set(const StringName &p_name, const Variant &p_value) = 0;
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virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value) = 0;
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virtual void global_shader_uniform_set(const StringName &p_name, const Variant &p_value) = 0;
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virtual void global_shader_uniform_set_override(const StringName &p_name, const Variant &p_value) = 0;
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virtual Variant global_variable_get(const StringName &p_name) const = 0;
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virtual GlobalVariableType global_variable_get_type(const StringName &p_name) const = 0;
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virtual Variant global_shader_uniform_get(const StringName &p_name) const = 0;
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virtual GlobalShaderUniformType global_shader_uniform_get_type(const StringName &p_name) const = 0;
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virtual void global_variables_load_settings(bool p_load_textures) = 0;
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virtual void global_variables_clear() = 0;
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virtual void global_shader_uniforms_load_settings(bool p_load_textures) = 0;
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virtual void global_shader_uniforms_clear() = 0;
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static int global_variable_type_get_shader_datatype(GlobalVariableType p_type);
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static int global_shader_uniform_type_get_shader_datatype(GlobalShaderUniformType p_type);
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/* FREE */
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@@ -1648,7 +1648,7 @@ VARIANT_ENUM_CAST(RenderingServer::CanvasLightMode);
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VARIANT_ENUM_CAST(RenderingServer::CanvasLightBlendMode);
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VARIANT_ENUM_CAST(RenderingServer::CanvasLightShadowFilter);
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VARIANT_ENUM_CAST(RenderingServer::CanvasOccluderPolygonCullMode);
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VARIANT_ENUM_CAST(RenderingServer::GlobalVariableType);
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VARIANT_ENUM_CAST(RenderingServer::GlobalShaderUniformType);
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VARIANT_ENUM_CAST(RenderingServer::RenderingInfo);
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VARIANT_ENUM_CAST(RenderingServer::Features);
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VARIANT_ENUM_CAST(RenderingServer::CanvasTextureChannel);
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