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Rename RenderingServer global shader uniform methods to be more explicit
The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference.
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@@ -272,7 +272,7 @@ String Utilities::get_captured_timestamp_name(uint32_t p_index) const {
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/* MISC */
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void Utilities::update_dirty_resources() {
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MaterialStorage::get_singleton()->_update_global_variables(); //must do before materials, so it can queue them for update
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MaterialStorage::get_singleton()->_update_global_shader_uniforms(); //must do before materials, so it can queue them for update
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MaterialStorage::get_singleton()->_update_queued_materials();
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MeshStorage::get_singleton()->_update_dirty_multimeshes();
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MeshStorage::get_singleton()->_update_dirty_skeletons();
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