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Rename RenderingServer global shader uniform methods to be more explicit

The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
This commit is contained in:
Hugo Locurcio
2022-04-03 18:56:43 +02:00
parent 2e05cc3314
commit 4b42379c8f
45 changed files with 532 additions and 532 deletions

View File

@@ -272,7 +272,7 @@ String Utilities::get_captured_timestamp_name(uint32_t p_index) const {
/* MISC */
void Utilities::update_dirty_resources() {
MaterialStorage::get_singleton()->_update_global_variables(); //must do before materials, so it can queue them for update
MaterialStorage::get_singleton()->_update_global_shader_uniforms(); //must do before materials, so it can queue them for update
MaterialStorage::get_singleton()->_update_queued_materials();
MeshStorage::get_singleton()->_update_dirty_multimeshes();
MeshStorage::get_singleton()->_update_dirty_skeletons();