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Rename RenderingServer global shader uniform methods to be more explicit
The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference.
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@@ -1031,7 +1031,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
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RD::Uniform u;
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u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.binding = 9;
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u.append_id(RendererRD::MaterialStorage::get_singleton()->global_variables_get_storage_buffer());
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u.append_id(RendererRD::MaterialStorage::get_singleton()->global_shader_uniforms_get_storage_buffer());
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uniforms.push_back(u);
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}
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@@ -2469,7 +2469,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
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actions.default_repeat = ShaderLanguage::REPEAT_DISABLE;
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actions.base_varying_index = 4;
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actions.global_buffer_array_variable = "global_variables.data";
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actions.global_buffer_array_variable = "global_shader_uniforms.data";
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shader.compiler.initialize(actions);
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}
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