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Rename RenderingServer global shader uniform methods to be more explicit

The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
This commit is contained in:
Hugo Locurcio
2022-04-03 18:56:43 +02:00
parent 2e05cc3314
commit 4b42379c8f
45 changed files with 532 additions and 532 deletions

View File

@@ -2098,7 +2098,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
// able to load resources, load the global shader variables.
// If running on editor, don't load the textures because the editor
// may want to import them first. Editor will reload those later.
rendering_server->global_variables_load_settings(!editor);
rendering_server->global_shader_uniforms_load_settings(!editor);
}
_start_success = true;
@@ -3011,7 +3011,7 @@ void Main::cleanup(bool p_force) {
RenderingServer::get_singleton()->sync();
//clear global shader variables before scene and other graphics stuff are deinitialized.
rendering_server->global_variables_clear();
rendering_server->global_shader_uniforms_clear();
if (xr_server) {
// Now that we're unregistering properly in plugins we need to keep access to xr_server for a little longer