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Rename RenderingServer global shader uniform methods to be more explicit
The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference.
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@@ -669,10 +669,10 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
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autoload_settings->connect("autoload_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
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tab_container->add_child(autoload_settings);
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shaders_global_variables_editor = memnew(ShaderGlobalsEditor);
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shaders_global_variables_editor->set_name(TTR("Shader Globals"));
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shaders_global_variables_editor->connect("globals_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
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tab_container->add_child(shaders_global_variables_editor);
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shaders_global_shader_uniforms_editor = memnew(ShaderGlobalsEditor);
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shaders_global_shader_uniforms_editor->set_name(TTR("Shader Globals"));
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shaders_global_shader_uniforms_editor->connect("globals_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
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tab_container->add_child(shaders_global_shader_uniforms_editor);
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plugin_settings = memnew(EditorPluginSettings);
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plugin_settings->set_name(TTR("Plugins"));
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