1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Rename RenderingServer global shader uniform methods to be more explicit

The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
This commit is contained in:
Hugo Locurcio
2022-04-03 18:56:43 +02:00
parent 2e05cc3314
commit 4b42379c8f
45 changed files with 532 additions and 532 deletions

View File

@@ -309,9 +309,9 @@ void ShaderTextEditor::_check_shader_mode() {
}
}
static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_variable) {
RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_variable);
return (ShaderLanguage::DataType)RS::global_variable_type_get_shader_datatype(gvt);
static ShaderLanguage::DataType _get_global_shader_uniform_type(const StringName &p_variable) {
RS::GlobalShaderUniformType gvt = RS::get_singleton()->global_shader_uniform_get_type(p_variable);
return (ShaderLanguage::DataType)RS::global_shader_uniform_type_get_shader_datatype(gvt);
}
static String complete_from_path;
@@ -358,7 +358,7 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptLa
ShaderLanguage sl;
String calltip;
ShaderLanguage::ShaderCompileInfo info;
info.global_variable_type_func = _get_global_variable_type;
info.global_shader_uniform_type_func = _get_global_shader_uniform_type;
if (shader.is_null()) {
info.is_include = true;
@@ -448,7 +448,7 @@ void ShaderTextEditor::_validate_script() {
sl.set_warning_flags(flags);
ShaderLanguage::ShaderCompileInfo info;
info.global_variable_type_func = _get_global_variable_type;
info.global_shader_uniform_type_func = _get_global_shader_uniform_type;
if (shader.is_null()) {
info.is_include = true;