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Rename RenderingServer global shader uniform methods to be more explicit

The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
This commit is contained in:
Hugo Locurcio
2022-04-03 18:56:43 +02:00
parent 2e05cc3314
commit 4b42379c8f
45 changed files with 532 additions and 532 deletions

View File

@@ -1035,7 +1035,7 @@ void EditorNode::_sources_changed(bool p_exist) {
// Reload the global shader variables, but this time
// loading textures, as they are now properly imported.
RenderingServer::get_singleton()->global_variables_load_settings(true);
RenderingServer::get_singleton()->global_shader_uniforms_load_settings(true);
// Start preview thread now that it's safe.
if (!singleton->cmdline_export_mode) {