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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Merge pull request #80644 from Distantz/master

Android Stylus pressure and tilt support.
This commit is contained in:
Rémi Verschelde
2023-09-17 14:46:39 +02:00
6 changed files with 29 additions and 9 deletions

View File

@@ -114,7 +114,7 @@ public class GodotLib {
/**
* Dispatch mouse events
*/
public static native void dispatchMouseEvent(int event, int buttonMask, float x, float y, float deltaX, float deltaY, boolean doubleClick, boolean sourceMouseRelative);
public static native void dispatchMouseEvent(int event, int buttonMask, float x, float y, float deltaX, float deltaY, boolean doubleClick, boolean sourceMouseRelative, float pressure, float tiltX, float tiltY);
public static native void magnify(float x, float y, float factor);

View File

@@ -433,7 +433,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
}
private static boolean isMouseEvent(int eventSource) {
boolean mouseSource = ((eventSource & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) || ((eventSource & (InputDevice.SOURCE_TOUCHSCREEN | InputDevice.SOURCE_STYLUS)) == InputDevice.SOURCE_STYLUS);
boolean mouseSource = ((eventSource & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) || ((eventSource & InputDevice.SOURCE_STYLUS) == InputDevice.SOURCE_STYLUS);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
mouseSource = mouseSource || ((eventSource & InputDevice.SOURCE_MOUSE_RELATIVE) == InputDevice.SOURCE_MOUSE_RELATIVE);
}
@@ -470,13 +470,27 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
final float y = event.getY();
final int buttonsMask = event.getButtonState();
final float pressure = event.getPressure();
// Orientation is returned as a radian value between 0 to pi clockwise or 0 to -pi counterclockwise.
final float orientation = event.getOrientation();
// Tilt is zero is perpendicular to the screen and pi/2 is flat on the surface.
final float tilt = event.getAxisValue(MotionEvent.AXIS_TILT);
float tiltMult = (float)Math.sin(tilt);
// To be consistent with expected tilt.
final float tiltX = (float)-Math.sin(orientation) * tiltMult;
final float tiltY = (float)Math.cos(orientation) * tiltMult;
final float verticalFactor = event.getAxisValue(MotionEvent.AXIS_VSCROLL);
final float horizontalFactor = event.getAxisValue(MotionEvent.AXIS_HSCROLL);
boolean sourceMouseRelative = false;
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.O) {
sourceMouseRelative = event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE);
}
return handleMouseEvent(eventAction, buttonsMask, x, y, horizontalFactor, verticalFactor, false, sourceMouseRelative);
return handleMouseEvent(eventAction, buttonsMask, x, y, horizontalFactor, verticalFactor, false, sourceMouseRelative, pressure, tiltX, tiltY);
}
static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y) {
@@ -484,6 +498,10 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
}
static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y, float deltaX, float deltaY, boolean doubleClick, boolean sourceMouseRelative) {
return handleMouseEvent(eventAction, buttonsMask, x, y, deltaX, deltaY, doubleClick, sourceMouseRelative, 1, 0, 0);
}
static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y, float deltaX, float deltaY, boolean doubleClick, boolean sourceMouseRelative, float pressure, float tiltX, float tiltY) {
// Fix the buttonsMask
switch (eventAction) {
case MotionEvent.ACTION_CANCEL:
@@ -511,7 +529,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
case MotionEvent.ACTION_HOVER_MOVE:
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_SCROLL: {
GodotLib.dispatchMouseEvent(eventAction, buttonsMask, x, y, deltaX, deltaY, doubleClick, sourceMouseRelative);
GodotLib.dispatchMouseEvent(eventAction, buttonsMask, x, y, deltaX, deltaY, doubleClick, sourceMouseRelative, pressure, tiltX, tiltY);
return true;
}
}